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== Abilities == === {{AbilityIcon|Rend}} === '''Audio plays when casting the spell''' {| class="wikitable" |Cast |[[File:Drifter claw cast.mp3]] |} '''Audio plays if the ability connects with an enemy''' {| class="wikitable" |Hit 01 |[[File:Drifter claw hit 01.mp3]] |- |Hit 02 |[[File:Drifter claw hit 02.mp3]] |- |Hit 03 |[[File:Drifter claw hit 03.mp3]] |} '''If the ability connects and the enemy is close range an additional audio plays''' {| class="wikitable" |Point Blank 01 |[[File:Drifter claw pointblank sweetener 01.mp3]] |- |Point Blank 02 |[[File:Drifter claw pointblank sweetener 02.mp3]] |- |Point Blank 03 |[[File:Drifter claw pointblank sweetener 03.mp3]] |} === {{AbilityIcon|Stalker's Mark}} === '''Audio plays when casting the spell''' {| class="wikitable" |Cast |[[File:Drifter stalkers mark cast.mp3]] |} '''Audio loops on the projectile throughout it's duration''' {| class="wikitable" |Proj Loop |[[File:Drifter stalkers mark proj lp.mp3]] |} '''Audio plays when the projectile hits something''' {| class="wikitable" |Impact |[[File:Drifter stalkers mark impact world.mp3]] |} '''An additional audio is used if it hits an npc''' {| class="wikitable" |Hit NPC |[[File:Drifter stalkers mark hit npc.mp3]] |} '''An additional audio is used if it hits a hero instead''' {| class="wikitable" |Hit Hero |[[File:Drifter stalkers mark hit hero.mp3]] |} '''Audio loops on the enemy unit throughout the duration of the debuff''' {| class="wikitable" |Mod Loop |[[File:Drifter stalkers mark mod lp.mp3]] |} '''Audio plays when the debuff ends''' {| class="wikitable" |Mod End |[[File:Drifter stalkers mark mod end.mp3]] |} '''If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit''' {| class="wikitable" |Teleport |[[File:Drifter stalkers mark teleport.mp3]] |} === {{AbilityIcon|Bloodscent}} === '''Audio loops when Drifter detects an isolated enemy''' {| class="wikitable" |Loop |[[File:Drifter hunger victim mod lp.mp3]] |} === {{AbilityIcon|Eternal Night}} === '''Audio plays on the animation before casting the spell''' {| class="wikitable" |Delay |[[File:Drifter terror cast delay.mp3]] |} '''Audio plays when casting the spell''' {| class="wikitable" |Cast |[[File:Drifter terror cast.mp3]] |} '''Audio loops on the projectile''' {| class="wikitable" |Proj Loop |[[File:Drifter terror proj lp.mp3]] |} '''Audio plays when an enemy is hit with the spell''' {| class="wikitable" |Aura Enter 01 |[[File:Drifter darkness aura enter 01.mp3]] |- |Aura Enter 02 |[[File:Drifter darkness aura enter 02.mp3]] |- |Aura Enter 03 |[[File:Drifter darkness aura enter 03.mp3]] |} '''If an enemy is hit, audio loops on the victim throughout the duration of the debuff''' {| class="wikitable" |Victim Loop |[[File:Drifter terror victim mod lp.mp3]] |} '''If an enemy is hit during the 2025 winter event''' {| class="wikitable" |Victim Holiday Loop 1 |[[File:Drifter terror victim mod lp holidays 01.mp3]] |- |Victim Holiday Loop 2 |[[File:Drifter terror victim mod lp holidays 02.mp3]] |- |Victim Holiday Loop 3 |[[File:Drifter terror victim mod lp holidays 03.mp3]] |} '''Audio plays when the debuff expires''' {| class="wikitable" |Expire |[[File:Drifter darkness victim mod expire.mp3]] |}
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