Drifter/Sounds: Difference between revisions

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== Abilities ==
== Abilities ==
=== {{AbilityIcon|Rend}} ===
=== {{AbilityIcon|Rend}} ===
Audio plays when casting the spell
'''Audio plays when casting the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Drifter claw cast.mp3]]
|}
|}
Audio plays if the ability connects with an enemy
'''Audio plays if the ability connects with an enemy'''
{| class="wikitable"
{| class="wikitable"
|Hit 01
|Hit 01
|
|[[File:Drifter claw hit 01.mp3]]
|-
|-
|Hit 02
|Hit 02
|
|[[File:Drifter claw hit 02.mp3]]
|-
|-
|Hit 03
|Hit 03
|
|[[File:Drifter claw hit 03.mp3]]
|}
|}
If the enemy is close range an audio plays
'''If the enemy is close range an audio plays'''
{| class="wikitable"
{| class="wikitable"
|Point Blank 01
|Point Blank 01
|
|[[File:Drifter claw pointblank sweetener 01.mp3]]
|-
|-
|Point Blank 02
|Point Blank 02
|
|[[File:Drifter claw pointblank sweetener 02.mp3]]
|-
|-
|Point Blank 03
|Point Blank 03
|
|[[File:Drifter claw pointblank sweetener 03.mp3]]
|}
|}


=== {{AbilityIcon|Stalker's Mark}} ===
=== {{AbilityIcon|Stalker's Mark}} ===
Audio plays when casting the spell
'''Audio plays when casting the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Drifter stalkers mark cast.mp3]]
|}
|}
Audio loops on the projectile throughout it's duration
'''Audio loops on the projectile throughout it's duration'''
{| class="wikitable"
{| class="wikitable"
|Proj Loop
|Proj Loop
|
|[[File:Drifter stalkers mark proj lp.mp3]]
|}
|}
Audio plays when the projectile hits something
'''Audio plays when the projectile hits something'''
{| class="wikitable"
{| class="wikitable"
|Impact
|Impact
|
|[[File:Drifter stalkers mark impact world.mp3]]
|}
|}
An additional audio is used if it hits an npc
'''An additional audio is used if it hits an npc'''
{| class="wikitable"
{| class="wikitable"
|Hit NPC
|Hit NPC
|
|[[File:Drifter stalkers mark hit npc.mp3]]
|}
|}
An additional audio is used if it hits a hero instead
'''An additional audio is used if it hits a hero instead'''
{| class="wikitable"
{| class="wikitable"
|Hit Hero
|Hit Hero
|
|[[File:Drifter stalkers mark hit hero.mp3]]
|}
|}
Audio loops on the enemy unit throughout the duration of the debuff
'''Audio loops on the enemy unit throughout the duration of the debuff'''
{| class="wikitable"
{| class="wikitable"
|Mod Loop
|Mod Loop
|
|[[File:Drifter stalkers mark mod lp.mp3]]
|}
|}
Audio plays when the debuff ends
'''Audio plays when the debuff ends'''
{| class="wikitable"
{| class="wikitable"
|Mod End
|Mod End
|
|[[File:Drifter stalkers mark mod end.mp3]]
|}
|}
If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit
'''If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit'''
{| class="wikitable"
{| class="wikitable"
|Teleport
|Teleport
|
|[[File:Drifter stalkers mark teleport.mp3]]
|}
|}


=== {{AbilityIcon|Bloodscent}} ===
=== {{AbilityIcon|Bloodscent}} ===
Audio loops when Drifter detects an isolated enemy
'''Audio loops when Drifter detects an isolated enemy'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|
|[[File:Drifter hunger victim mod lp.mp3]]
|}
|}


=== {{AbilityIcon|Eternal Night}} ===
=== {{AbilityIcon|Eternal Night}} ===
Audio plays on the animation before casting the spell
'''Audio plays on the animation before casting the spell'''
{| class="wikitable"
{| class="wikitable"
|Delay
|Delay
|
|[[File:Drifter terror cast delay.mp3]]
|}
|}
Audio plays when casting the spell
'''Audio plays when casting the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Drifter terror cast.mp3]]
|}
|}
Audio loops on the projectile
'''Audio loops on the projectile'''
{| class="wikitable"
{| class="wikitable"
|Proj Loop
|Proj Loop
|
|[[File:Drifter terror proj lp.mp3]]
|}
|}
Audio plays when an enemy is hit with the spell
'''Audio plays when an enemy is hit with the spell'''
{| class="wikitable"
{| class="wikitable"
|Aura Enter 01
|Aura Enter 01
|
|[[File:Drifter darkness aura enter 01.mp3]]
|-
|-
|Aura Enter 02
|Aura Enter 02
|
|[[File:Drifter darkness aura enter 02.mp3]]
|-
|-
|Aura Enter 03
|Aura Enter 03
|
|[[File:Drifter darkness aura enter 03.mp3]]
|}
|}
If an enemy is hit, audio loops on the victim throughout the duration of the debuff
'''If an enemy is hit, audio loops on the victim throughout the duration of the debuff'''
{| class="wikitable"
{| class="wikitable"
|Victim Loop
|Victim Loop
|
|[[File:Drifter terror victim mod lp.mp3]]
|}
|}
Audio plays when the debuff expires
'''Audio plays when the debuff expires'''
{| class="wikitable"
{| class="wikitable"
|Expire
|Expire
|
|[[File:Drifter darkness victim mod expire.mp3]]
|}
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Drifter]]
[[Category:Drifter]]