Drifter/Sounds: Difference between revisions

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=== Firing ===
=== Firing ===
{| class="wikitable"
|
|
|}


=== Reloading ===
=== Reloading ===
{| class="wikitable"
|
|
|}


== Movement ==
== Movement ==
{| class="wikitable"
|
|
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Rend}} ===
=== {{AbilityIcon|Rend}} ===
Audio plays when casting the spell
{| class="wikitable"
|Cast
|
|}
Audio plays if the ability connects with an enemy
{| class="wikitable"
|Hit 01
|
|-
|Hit 02
|
|-
|Hit 03
|
|}
If the enemy is close range an audio plays
{| class="wikitable"
|Point Blank 01
|
|-
|Point Blank 02
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|-
|Point Blank 03
|
|}
=== {{AbilityIcon|Stalker's Mark}} ===
=== {{AbilityIcon|Stalker's Mark}} ===
Audio plays when casting the spell
{| class="wikitable"
|Cast
|
|}
Audio loops on the projectile throughout it's duration
{| class="wikitable"
|Proj Loop
|
|}
Audio plays when the projectile hits something
{| class="wikitable"
|Impact
|
|}
An additional audio is used if it hits an npc
{| class="wikitable"
|Hit NPC
|
|}
An additional audio is used if it hits a hero instead
{| class="wikitable"
|Hit Hero
|
|}
Audio loops on the enemy unit throughout the duration of the debuff
{| class="wikitable"
|Mod Loop
|
|}
Audio plays when the debuff ends
{| class="wikitable"
|Mod End
|
|}
If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit
{| class="wikitable"
|Teleport
|
|}
=== {{AbilityIcon|Bloodscent}} ===
=== {{AbilityIcon|Bloodscent}} ===
Audio loops when Drifter detects an isolated enemy
{| class="wikitable"
|Loop
|
|}
=== {{AbilityIcon|Eternal Night}} ===
=== {{AbilityIcon|Eternal Night}} ===
Audio plays on the animation before casting the spell
{| class="wikitable"
|Delay
|
|}
Audio plays when casting the spell
{| class="wikitable"
|Cast
|
|}
Audio loops on the projectile
{| class="wikitable"
|Proj Loop
|
|}
Audio plays when an enemy is hit with the spell
{| class="wikitable"
|Aura Enter 01
|
|-
|Aura Enter 02
|
|-
|Aura Enter 03
|
|}
If an enemy is hit, audio loops on the victim throughout the duration of the debuff
{| class="wikitable"
|Victim Loop
|
|}
Audio plays when the debuff expires
{| class="wikitable"
|Expire
|
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Drifter]]
[[Category:Drifter]]