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=== Firing === | === Firing === | ||
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=== Reloading === | === Reloading === | ||
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== Movement == | == Movement == | ||
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Rend}} === | === {{AbilityIcon|Rend}} === | ||
Audio plays when casting the spell | |||
{| class="wikitable" | |||
|Cast | |||
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|} | |||
Audio plays if the ability connects with an enemy | |||
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|Hit 01 | |||
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|Hit 02 | |||
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|Hit 03 | |||
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If the enemy is close range an audio plays | |||
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|Point Blank 01 | |||
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|Point Blank 02 | |||
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|Point Blank 03 | |||
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=== {{AbilityIcon|Stalker's Mark}} === | === {{AbilityIcon|Stalker's Mark}} === | ||
Audio plays when casting the spell | |||
{| class="wikitable" | |||
|Cast | |||
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Audio loops on the projectile throughout it's duration | |||
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|Proj Loop | |||
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Audio plays when the projectile hits something | |||
{| class="wikitable" | |||
|Impact | |||
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An additional audio is used if it hits an npc | |||
{| class="wikitable" | |||
|Hit NPC | |||
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An additional audio is used if it hits a hero instead | |||
{| class="wikitable" | |||
|Hit Hero | |||
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Audio loops on the enemy unit throughout the duration of the debuff | |||
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|Mod Loop | |||
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Audio plays when the debuff ends | |||
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|Mod End | |||
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If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit | |||
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|Teleport | |||
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|} | |||
=== {{AbilityIcon|Bloodscent}} === | === {{AbilityIcon|Bloodscent}} === | ||
Audio loops when Drifter detects an isolated enemy | |||
{| class="wikitable" | |||
|Loop | |||
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|} | |||
=== {{AbilityIcon|Eternal Night}} === | === {{AbilityIcon|Eternal Night}} === | ||
Audio plays on the animation before casting the spell | |||
{| class="wikitable" | |||
|Delay | |||
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Audio plays when casting the spell | |||
{| class="wikitable" | |||
|Cast | |||
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|} | |||
Audio loops on the projectile | |||
{| class="wikitable" | |||
|Proj Loop | |||
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|} | |||
Audio plays when an enemy is hit with the spell | |||
{| class="wikitable" | |||
|Aura Enter 01 | |||
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|Aura Enter 02 | |||
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|Aura Enter 03 | |||
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If an enemy is hit, audio loops on the victim throughout the duration of the debuff | |||
{| class="wikitable" | |||
|Victim Loop | |||
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Audio plays when the debuff expires | |||
{| class="wikitable" | |||
|Expire | |||
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|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Drifter]] | [[Category:Drifter]] | ||