Weapon
Firing
Drifter's shots consist of 3 audios that play simultaneously
| Fire 01
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| Fire 02
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| Fire 03
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| Fire 04
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| Fire 05
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| Fire Mech 01
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| Fire Mech 02
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| Fire Mech 03
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| Fire Mech 04
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| Fire Mech 05
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| Fire Tail 01
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| Fire Tail 02
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| Fire Tail 03
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| Fire Tail 04
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| Fire Tail 05
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Drifter's last shot uses an additional audio
Audio plays if Drifter's shots whiz by you
| Whiz By 01
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| Whiz By 02
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| Whiz By 03
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| Whiz By 04
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| Whiz By 05
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| Whiz By 06
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| Whiz By 07
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| Whiz By 08
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| Whiz By 09
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| Whiz By 10
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Reloading
Drifter's reloading consists of 3 audios that play consecutively
| Start 01
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| Start 02
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| Start 03
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Movement
Drifter shares Abrams movement sounds
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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| Foley 01
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| Foley 02
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| Foley 03
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| Foley 04
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| Foley 05
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| Foley 06
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| Foley 07
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| Foley 08
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Abilities
Audio plays when casting the spell
Audio plays if the ability connects with an enemy
If the ability connects and the enemy is close range an additional audio plays
| Point Blank 01
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| Point Blank 02
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| Point Blank 03
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Audio plays when casting the spell
Audio loops on the projectile throughout it's duration
Audio plays when the projectile hits something
An additional audio is used if it hits an npc
An additional audio is used if it hits a hero instead
Audio loops on the enemy unit throughout the duration of the debuff
Audio plays when the debuff ends
If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit
Audio loops when Drifter detects an isolated enemy
Audio plays on the animation before casting the spell
Audio plays when casting the spell
Audio loops on the projectile
Audio plays when an enemy is hit with the spell
| Aura Enter 01
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| Aura Enter 02
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| Aura Enter 03
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If an enemy is hit, audio loops on the victim throughout the duration of the debuff
If an enemy is hit during the 2025 winter event
| Victim Holiday Loop 1
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| Victim Holiday Loop 2
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| Victim Holiday Loop 3
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Audio plays when the debuff expires
Emotes
Drifter's voice lines that play in specific situations.
Efforts
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01
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| Effort 02
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| Effort 03
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| Effort 04
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| Effort 05
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| Effort 06
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| Effort 07
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Audio plays when dashing.
| Dash 01
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| Dash 02
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| Dash 03
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| Dash 04
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| Dash 05
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| Dash 06
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Audio plays during light melee. These lines are currently unused.
| Light Melee 01
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| Light Melee 02
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| Light Melee 03
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| Light Melee 04
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| Light Melee 05
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| Light Melee 06
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Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01
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| Heavy Melee 02
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| Heavy Melee 03
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| Heavy Melee 04
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Pain
Audio sometimes plays when taking a small amount of damage.
| Small Pain 01
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| Small Pain 02
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| Small Pain 03
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| Small Pain 04
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| Small Pain 05
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| Small Pain 06
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| Small Pain 07
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Audio sometimes plays when taking a large amount of damage.
| Big Pain 01
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| Big Pain 02
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| Big Pain 03
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| Big Pain 04
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| Big Pain 05
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| Big Pain 06
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Audio plays when Drifter is killed.
| Death 01
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| Death 02
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| Death 03
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| Death 04
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| Death 05
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| Death 06
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| Death 07
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Audio plays when Drifter takes damage while low on health. These lines are currently unused.