Weapon
Movement
Abilities
Audio plays when casting the spell
Audio plays if the ability connects with an enemy
If the enemy is close range an audio plays
| Point Blank 01
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| Point Blank 02
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| Point Blank 03
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Audio plays when casting the spell
Audio loops on the projectile throughout it's duration
Audio plays when the projectile hits something
An additional audio is used if it hits an npc
An additional audio is used if it hits a hero instead
Audio loops on the enemy unit throughout the duration of the debuff
Audio plays when the debuff ends
If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit
Audio loops when Drifter detects an isolated enemy
Audio plays on the animation before casting the spell
Audio plays when casting the spell
Audio loops on the projectile
Audio plays when an enemy is hit with the spell
| Aura Enter 01
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| Aura Enter 02
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| Aura Enter 03
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If an enemy is hit, audio loops on the victim throughout the duration of the debuff
Audio plays when the debuff expires