List of sound effects for Drifter.

Weapon

Firing

Drifter's shots consist of 3 audios that play simultaneously

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire Mech 01
Fire Mech 02
Fire Mech 03
Fire Mech 04
Fire Mech 05
Fire Tail 01
Fire Tail 02
Fire Tail 03
Fire Tail 04
Fire Tail 05

Drifter's last shot uses an additional audio

Last Shot

Audio plays if Drifter's shots whiz by you

Whiz By 01
Whiz By 02
Whiz By 03
Whiz By 04
Whiz By 05
Whiz By 06
Whiz By 07
Whiz By 08
Whiz By 09
Whiz By 10

Reloading

Drifter's reloading consists of 3 audios that play consecutively

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Movement

Drifter shares Abrams movement sounds

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08

Abilities

Audio plays when casting the spell

Cast

Audio plays if the ability connects with an enemy

Hit 01
Hit 02
Hit 03

If the ability connects and the enemy is close range an additional audio plays

Point Blank 01
Point Blank 02
Point Blank 03

Audio plays when casting the spell

Cast

Audio loops on the projectile throughout it's duration

Proj Loop

Audio plays when the projectile hits something

Impact

An additional audio is used if it hits an npc

Hit NPC

An additional audio is used if it hits a hero instead

Hit Hero

Audio loops on the enemy unit throughout the duration of the debuff

Mod Loop

Audio plays when the debuff ends

Mod End

If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit

Teleport

Audio loops when Drifter detects an isolated enemy

Loop

Audio plays on the animation before casting the spell

Delay

Audio plays when casting the spell

Cast

Audio loops on the projectile

Proj Loop

Audio plays when an enemy is hit with the spell

Aura Enter 01
Aura Enter 02
Aura Enter 03

If an enemy is hit, audio loops on the victim throughout the duration of the debuff

Victim Loop

Audio plays when the debuff expires

Expire