Drifter/Update history: Difference between revisions

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{{HeroTabs}}
{{HeroTabs}}
This page documents the full update history for {{HeroIcon|Drifter}}.
{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = {{Update link|August|12|2026}}
| changes =
* {{AbilityIcon|Rend}} Spirit scaling reduced from 1.7 to 1.4.
* {{AbilityIcon|Stalker's Mark}} Cooldown increased from 24s to 26s.
* {{AbilityIcon|Stalker's Mark}} T2 reduced from -12s Cooldown to -10s.
}}
{{Update history table/row
| update = {{Update link|July|28|2026}}
| changes =
* {{AbilityIcon|Rend}} spirit scaling reduced from 1.8 to 1.7.
* {{AbilityIcon|Rend}} T3 silence duration reduced from 2.3s to 2s.
}}
{{Update history table/row
| update = {{Update link|July|13|2026}}
| changes =
* {{Undocumented}} New SFX for {{AbilityIcon|Eternal Night}}.
}}
{{Update history table/row
| update = {{Update link|July|9|2026}}
| changes =
* Bullet damage per boon reduced from +0.616 to +0.49.
* {{AbilityIcon|Bloodscent}} T3 reduced from +12% to +11%.
* {{AbilityIcon|Stalker's Mark}} cooldown increased from 20s to 24s.
* {{AbilityIcon|Stalker's Mark}} T2 increased from -8s Cooldown to -12s.
* {{AbilityIcon|Stalker's Mark}} T3 reduced from +2% Bleed to +1.5%.
}}
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* Health per boon increased from 41 to 43 (global hp boon reduction is after this).
* {{AbilityIcon|Rend}} cast time reduced from 0.5s to 0.4s.
* {{AbilityIcon|Rend}} post cast time reduced from 0.5s to 0.4s.
* {{AbilityIcon|Rend}} T2 increased from -7s Cooldown to -8s.
* {{AbilityIcon|Bloodscent}} T1 increased from +2m/s while near an isolated enemy to +3m/s.
* {{AbilityIcon|Bloodscent}} T2 increased from 18% missing health heal to +24%.
* {{AbilityIcon|Eternal Night}} cooldown increased from 125s to 145s. (Global ult change)
* {{AbilityIcon|Eternal Night}} T2 reduced from -45s Cooldown to -40s. (Global ult change)
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* {{AbilityIcon|Rend}} T3 no longer increases scaling by 0.4.
* {{AbilityIcon|Rend}} T3 now also deals Heavy Melee Damage (0.55 scale).
}}
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* {{AbilityIcon|Rend}} T3 now also increases melee scaling (1.2 to 1.6).
* {{AbilityIcon|Bloodscent}} T3 increased from +10% Amplified Damage to +12%.
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* {{AbilityIcon|Rend}} damage range reduced from 18m to 16m.
* {{AbilityIcon|Rend}} cooldown increased from 13s to 16s.
* {{AbilityIcon|Rend}} damage spirit scaling increased from 1.4 to 1.8.
* {{AbilityIcon|Rend}} "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default).
* {{AbilityIcon|Rend}} T1 bonus damage increased from +32 to +40.
* {{AbilityIcon|Rend}} T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s".
* {{AbilityIcon|Stalker's Mark}} duration reduced from 6s to 5s.
* {{AbilityIcon|Stalker's Mark}} T1 changed from "+1% Bleed" to "-8% Bullet Resist".
* {{AbilityIcon|Stalker's Mark}} T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown".
* {{AbilityIcon|Stalker's Mark}} T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing".
* {{AbilityIcon|Bloodscent}} now grants {{HeroIcon|Drifter}} the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether {{HeroIcon|Drifter}} gets the assist or the kill.
* {{AbilityIcon|Bloodscent}} permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%.
* {{AbilityIcon|Bloodscent}} T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina".
* {{AbilityIcon|Eternal Night}} now makes the targets be considered as isolated.
* {{AbilityIcon|Eternal Night}} Sprint reduced from +3m to +2m.
* {{AbilityIcon|Eternal Night}} no longer has 7 spirit damage proc.
* {{AbilityIcon|Eternal Night}} cooldown increased from 120s to 125s.
* {{AbilityIcon|Eternal Night}} duration reduced from 7s to 6.5s.
* {{AbilityIcon|Eternal Night}} T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately).
* {{AbilityIcon|Eternal Night}} T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown".
* {{AbilityIcon|Eternal Night}} T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target".
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|January|30|2026}}
| update = {{Update link|January|30|2026}}
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}}
}}


[[Category:Drifter]]
[[Category:Drifter|U]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]