Drifter/Update history: Difference between revisionsGive feedback
Street brawl update |
Update from March 6, 2026 |
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = {{Update link|March|6|2026}} | |||
| changes = | |||
* {{AbilityIcon|Rend}} damage range reduced from 18m to 16m. | |||
* {{AbilityIcon|Rend}} cooldown increased from 13s to 16s. | |||
* {{AbilityIcon|Rend}} damage spirit scaling increased from 1.4 to 1.8. | |||
* {{AbilityIcon|Rend}} "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default). | |||
* {{AbilityIcon|Rend}} T1 bonus damage increased from +32 to +40. | |||
* {{AbilityIcon|Rend}} T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s". | |||
* {{AbilityIcon|Stalker's Mark}} duration reduced from 6s to 5s. | |||
* {{AbilityIcon|Stalker's Mark}} T1 changed from "+1% Bleed" to "-8% Bullet Resist". | |||
* {{AbilityIcon|Stalker's Mark}} T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown". | |||
* {{AbilityIcon|Stalker's Mark}} T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing". | |||
* {{AbilityIcon|Bloodscent}} now grants {{HeroIcon|Drifter}} the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether {{HeroIcon|Drifter}} gets the assist or the kill. | |||
* {{AbilityIcon|Bloodscent}} permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%. | |||
* {{AbilityIcon|Bloodscent}} T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina". | |||
* {{AbilityIcon|Eternal Night}} now makes the targets be considered as isolated. | |||
* {{AbilityIcon|Eternal Night}} Sprint reduced from +3m to +2m. | |||
* {{AbilityIcon|Eternal Night}} no longer has 7 spirit damage proc. | |||
* {{AbilityIcon|Eternal Night}} cooldown increased from 120s to 125s. | |||
* {{AbilityIcon|Eternal Night}} duration reduced from 7s to 6.5s. | |||
* {{AbilityIcon|Eternal Night}} T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately). | |||
* {{AbilityIcon|Eternal Night}} T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown". | |||
* {{AbilityIcon|Eternal Night}} T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target". | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|January|30|2026}} | | update = {{Update link|January|30|2026}} | ||