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| hero_name = Drifter | | hero_name = Drifter | ||
| ability_num = 4 | | ability_num = 4 | ||
|notes=* The brief reveal of affected enemies lasts | | notes = | ||
* The brief reveal of affected enemies lasts {{DataProp|Eternal Night|RevealDuration.Value}} seconds and can be increased by [[Ability Duration]] items. Eternal Night's base duration being increased at Tier 3 does not increase the reveal duration. | |||
* The sprint buff given to Drifter also causes him to build up to his max sprint speed significantly faster, meaning items like {{ItemIcon|Trophy Collector}} and {{ItemIcon|Shadow Weave}} that may normally take a while to gain speed give much more immediate effects. | * The sprint buff given to Drifter also causes him to build up to his max sprint speed significantly faster, meaning items like {{ItemIcon|Trophy Collector}} and {{ItemIcon|Shadow Weave}} that may normally take a while to gain speed give much more immediate effects. | ||
* | * Activating Eternal Night while on the ground will instantly stop all of Drifter's movement for the duration of its casting time ({{DataProp|Eternal Night|AbilityCastDelay}}s); However, momentum is preserved when the ability is cast mid-air. | ||
* | * When it finishes casting, Eternal Night will cause Drifter to instantly disengage from [[Combat]], giving him his Out of Combat [[Health Regen]] and [[Sprint Speed]] regardless of how recently Drifter has damaged or been damaged by an enemy. | ||
* | ** Eternal Night cannot proc {{ItemIcon|Spellslinger}} as the ability causes Drifter to leave Combat before it is considered cast. | ||
| tips = | |||
* Performing a [[Dash Jump]] before casting Eternal Night mid-air will let Drifter retain some movement and land by the time the casting animation is over. | |||
}} | |||
== Street Brawl == | == Street Brawl == | ||