Drifter: Difference between revisions

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| hero_name  = Drifter
| hero_name  = Drifter
| ability_num = 4
| ability_num = 4
|notes=* The brief reveal of affected enemies lasts 3 seconds and can be increased by [[Ability Duration]] items. Eternal Night's base duration being increased at Tier 3 does not increase the reveal duration.
| notes =
* The brief reveal of affected enemies lasts {{DataProp|Eternal Night|RevealDuration.Value}} seconds and can be increased by [[Ability Duration]] items. Eternal Night's base duration being increased at Tier 3 does not increase the reveal duration.
* The sprint buff given to Drifter also causes him to build up to his max sprint speed significantly faster, meaning items like {{ItemIcon|Trophy Collector}} and {{ItemIcon|Shadow Weave}} that may normally take a while to gain speed give much more immediate effects.
* The sprint buff given to Drifter also causes him to build up to his max sprint speed significantly faster, meaning items like {{ItemIcon|Trophy Collector}} and {{ItemIcon|Shadow Weave}} that may normally take a while to gain speed give much more immediate effects.
* The initial activation of this ability will cause Drifter to instantly disengage from combat and gives him his out of combat health regen and [[Sprint Speed]] immediately, regardless of how recently he's shot at or been shot by someone.
* Activating Eternal Night while on the ground will instantly stop all of Drifter's movement for the duration of its casting time ({{DataProp|Eternal Night|AbilityCastDelay}}s); However, momentum is preserved when the ability is cast mid-air.
* This also means that it cannot proc {{ItemIcon|Spellslinger}}, no matter how shortly ago Drifter hit an opponent.
* When it finishes casting, Eternal Night will cause Drifter to instantly disengage from [[Combat]], giving him his Out of Combat [[Health Regen]] and [[Sprint Speed]] regardless of how recently Drifter has damaged or been damaged by an enemy.
* Activating the ability while on the ground, sliding or not, will instantly kill all of your momentum, however momentum is preserved while in the air, so performing a dash jump beforehand and instantly activating the ult will let you retain some movement and land by the time the casting animation is over.}}
** Eternal Night cannot proc {{ItemIcon|Spellslinger}} as the ability causes Drifter to leave Combat before it is considered cast.
| tips =
* Performing a [[Dash Jump]] before casting Eternal Night mid-air will let Drifter retain some movement and land by the time the casting animation is over.
}}


== Street Brawl ==
== Street Brawl ==