Drifter: Difference between revisions

Started working on and finished Basic Game Plan and Strategy for drifter including early lane phase Mid game and late game plans and simple concepts. As I get better at deadlock naturally I will update the little gameplan guides every month or so with any new findings or tech to add to gameplans if you have any ideas feel free to change it
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Drifter was released on [[Update:August 27, 2025|August 27, 2025]] as the fifth hero of the [[Update:August 18, 2025|Six New Heroes]] update (fourth winner of hero vote).
Drifter was released on [[Update:August 27, 2025|August 27, 2025]] as the fifth hero of the [[Update:August 18, 2025|Six New Heroes]] update (fourth winner of hero vote).
'''Basic Gameplan: Drifter thrives''' in 1v1 or 2v1 scenarios due to his passive '''BLOODSCENT''' which deals increased damage against isolated targets. <big>D</big>uring early Lane phase '''Drifter''' players typically want to focus on farming lane, poke, '''and''' taking duels when equal and or ahead ('''Drifter is one of the stronger laners).''' <big>D</big>uring the Mid to Late game Drifter wants to focus on taking down stronger targets with higher health or, dealing with the enemy's high damage dealing squishes (Haze Yamato Paige etc...) This creates openings to take objectives and push out lanes.
Do note that drifter struggles from behind A LOT as he is a hyper carry bruiser reliant on damage and '''REND''' for sustain. He can also isolate targets by using the ability '''ETERNAL NIGHT'''


== Abilities ==
== Abilities ==