Drifter: Difference between revisionsGive feedback
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Drifter was released on [[Update:August 27, 2025|August 27, 2025]] as the fifth hero of the [[Update:August 18, 2025|Six New Heroes]] update (fourth winner of hero vote). | Drifter was released on [[Update:August 27, 2025|August 27, 2025]] as the fifth hero of the [[Update:August 18, 2025|Six New Heroes]] update (fourth winner of hero vote). | ||
== Weapon == | |||
{{WeaponCard|key=hero_drifter}}Crimson Grasp deals the same amount of bullet damage to a target regardless of how many pellets hit per shot. It deals no damage beyond its max range. | |||
== Abilities == | == Abilities == | ||
{{ | |||
| | === Rend === | ||
| | |||
* Damage is based on target's current health, not their max health. | {{AbilitySection | ||
* Damage is divided up into | | hero_name = Drifter | ||
| ability_num = 1 | |||
}} | |||
=== Stalker's Mark === | |||
{{AbilitySection | |||
| hero_name = Drifter | |||
| ability_num = 2 | |||
| notes = | |||
* Damage is based on target's current health, not their max health. | |||
* Damage is divided up into 0.5s intervals, starting immediately as the projectile connects. | |||
** This works out to approximately the same overall damage per second stated in the tooltip, just dealt smoother | ** This works out to approximately the same overall damage per second stated in the tooltip, just dealt smoother | ||
* Projectile will phase thru inactive guardians and walkers (no enemies nearby) but will properly latch onto active guardians and walkers (enemies nearby), allowing you to teleport to them. | * Projectile will phase thru inactive guardians and walkers (no enemies nearby) but will properly latch onto active guardians and walkers (enemies nearby), allowing you to teleport to them. | ||
* Stalker's Mark does not damage guardians or walkers. | * Stalker's Mark does not damage guardians or walkers. | ||
* Stalker's Mark damage over time and teleport components are separate; activating the teleport does not end the bleed effect prematurely. The bleed will last the full duration either way. | * Stalker's Mark damage over time and teleport components are separate; activating the teleport does not end the bleed effect prematurely. The bleed will last the full duration either way. | ||
* Stalker's Mark can be applied to the [[Rejuvenator]], allowing Drifter to teleport to it. | * Stalker's Mark can be applied to the [[Rejuvenator]], allowing Drifter to teleport to it. | ||
* Reactivating Stalker's Mark has a short cast time before teleporting. | * Reactivating Stalker's Mark has a short cast time before teleporting. | ||
** If the duration expires during the cast time, Drifter will not teleport to the target. | ** If the duration expires during the cast time, Drifter will not teleport to the target. | ||
| | }} | ||
=== Bloodscent === | |||
{{AbilitySection | |||
| hero_name = Drifter | |||
| ability_num = 3 | |||
| notes = | |||
* Getting an assist on an isolated enemy hero grants the same bonuses as a kill. | * Getting an assist on an isolated enemy hero grants the same bonuses as a kill. | ||
* All "On Kill" bonuses, including those from assists, only trigger if the target is considered ''Isolated'' at the moment of death. | * All "On Kill" bonuses, including those from assists, only trigger if the target is considered ''Isolated'' at the moment of death. | ||
}} | }} | ||
== | === Eternal Night === | ||
{{ | |||
{{AbilitySection | |||
| hero_name = Drifter | |||
| ability_num = 4 | |||
}} | |||
== Background == | == Background == | ||