Drifter: Difference between revisionsGive feedback
No edit summary |
Gammaton32 (talk | contribs) |
||
| Line 23: | Line 23: | ||
| ability_num = 2 | | ability_num = 2 | ||
| notes = | | notes = | ||
* Stalker's Mark has no range limit, allowing Drifter to hit enemies across the entire map. | |||
* Damage is based on target's current health, not their max health. | * Damage is based on target's current health, not their max health. | ||
* Damage is divided up into 0.5s intervals, starting immediately as the projectile connects. | * Damage is divided up into 0.5s intervals, starting immediately as the projectile connects. (This works out to approximately the same overall damage per second stated in the tooltip, just dealt smoother.) | ||
* The projectile can hit [[Denizens]] (if they are not dormant), [[Troopers]], and player-created [[Units]]. | |||
* | * The projectile will phase through inactive [[Guardians]] and [[Walkers]] (no enemies nearby) but will properly latch onto active Guardians and Walkers (enemies nearby), allowing you to teleport to them. | ||
* Stalker's Mark does not damage | * Stalker's Mark does not damage Guardians or Walkers. | ||
* Stalker's Mark damage over time and teleport components are separate; activating the teleport does not end the bleed effect prematurely. The bleed will last the full duration either way. | * Stalker's Mark damage over time and teleport components are separate; activating the teleport does not end the bleed effect prematurely. The bleed will last the full duration either way. | ||
* Stalker's Mark can be applied to the [[Rejuvenator]], allowing Drifter to teleport to it. | * Stalker's Mark can be applied to the [[Rejuvenator]], allowing Drifter to teleport to it. | ||