Drifter: Difference between revisions

Sleuth (talk | contribs)
Abilities: Cut down redundant note on Bloodscent's Perm. Weapon Damage; May still be redundant.
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| interactions =
| interactions =
{{AbilityInteraction | interaction = Slowing Hex | state = partial | text =
{{AbilityInteraction | interaction = Slowing Hex | state = partial | text =
Only the second cast - teleporting to the marked target - gets disabled.
Only the second cast (teleporting to the marked target) gets disabled.
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}}
}}
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* Getting an assist on an isolated enemy hero grants the same bonuses as a kill.
* Getting an assist on an isolated enemy hero grants the same bonuses as a kill.
* The range for the movement speed near isolated heroes is 80 meters and lingers for about 7 seconds if there is no isolated target in range. 80 meters is roughly the distance between the two opposing blue guardians.
* The range for the movement speed near isolated heroes is 80 meters and lingers for about 7 seconds if there is no isolated target in range. 80 meters is roughly the distance between the two opposing blue guardians.
* Equal to the weapon damage increase per stack, each kill will be an additive increase to Drifter's total melee damage separate from the increased isolated target damage.
* The permanent [[Weapon Damage]] per stack is additive with other increases to Drifter's Weapon Damage stat and applies to both Bullet and Melee damage.
**This effect however, will not be affected by the innate effect of any weapon investment that increases the overall melee damage of any character nor will it be shown as an "increase" to the melee in the character stats tooltip.  
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