Dynamo/Movement: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) Created page with "{{HeroTabs}} '''Dynamo''' has the following movement tech: * {{PageRef|Singularity|alt_name=Singularity Heavy Melee Cancel|alt_link=Dynamo/Singularity Heavy Melee Cancel}} * {{PageRef|Singularity|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Dynamo/Dynamo Zipline Momentum Conservation}} Category:Movement Category:Character Tech" |
mNo edit summary |
||
| (5 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{HeroTabs}} | {{HeroTabs}} | ||
'''Dynamo''' | List of known [[Character Tech|movement tech]] for '''Dynamo'''. | ||
[[Category: | {{TechCard | ||
|name=Singularity Heavy Melee Cancel | |||
|file=dynamohmc.mp4 | |||
|tech_type=Character Tech | |||
|difficulty=Advanced Easy | |||
|inputs=[[Heavy Melee]] → {{Tooltip|Singularity|By default, 4}} | |||
}} | |||
== Singularity Heavy Melee Cancel == | |||
{{Main|Heavy Melee Cancel}} | |||
{{AbilityIcon|Singularity}} is {{HeroIcon|Dynamo}}’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of {{#invoke:Abilities|get_ability_prop|Singularity|VacuumRadius}} meters, dealing damage. | |||
During a Heavy Melee, you are able to activate ''Singularity'' to cancel the [[Heavy Melee]]. | |||
'''Singularity Heavy Melee Cancel''' takes no bars of [[stamina]], but does deplete ''Singularity''. | |||
[[Heavy Melee Cancel|Cancelling Heavy Melee]] can allow you to make micro-adjustments when activating ''Singularity'', to trap more people. | |||
To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use ''Singularity''. | |||
{{TechCard | |||
|name=Dynamo Zipline Momentum Conservation | |||
|file=dynamozmc.mp4 | |||
|tech_type=Character Tech | |||
|difficulty=Advanced Easy | |||
|inputs=(Be on [[zipline]]) → {{Tooltip|Duck (drop off the zipline)|By default, CTRL}} → {{Tooltip|Singularity|By default, 4}} | |||
}} | |||
== Dynamo Zipline Momentum Conservation == | |||
{{Main|Zipline Momentum Conservation}} | |||
[[Zipline Momentum Conservation]] can benefit Dynamo greatly. | |||
{{HeroIcon|Dynamo}}’s fourth ability is {{AbilityIcon|Singularity}}, in which you can carry over momentum to move while unactionable. Using [[Zipline Momentum Conservation]], you can drop off the [[zipline]] and quickly activate ''Singularity'', which causes you to activate the ability while moving forwards and slowly moving down. | |||
This can be used to trap more players in ''Singularity'', by chasing down players and gaining more distance. | |||
To execute, drop off the zipline and use ''Singularity''. | |||
== Navigation == | |||
{{Movement Navbox}} | |||
[[Category:Dynamo|M]] | |||
[[Category:Character Tech]] | |||
Latest revision as of 17:46, 25 August 2026
List of known movement tech for Dynamo.
| Singularity Heavy Melee Cancel | |
|---|---|
|
| |
| Tech Type: | Character Tech |
| Difficulty: | Advanced Easy |
| Inputs: | Heavy Melee → Singularity |
Singularity Heavy Melee Cancel
[edit | edit source]- Main article: Heavy Melee Cancel
Singularity is Dynamo’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of 7 meters, dealing damage.
During a Heavy Melee, you are able to activate Singularity to cancel the Heavy Melee.
Singularity Heavy Melee Cancel takes no bars of stamina, but does deplete Singularity.
Cancelling Heavy Melee can allow you to make micro-adjustments when activating Singularity, to trap more people.
To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use Singularity.
| Dynamo Zipline Momentum Conservation | |
|---|---|
|
| |
| Tech Type: | Character Tech |
| Difficulty: | Advanced Easy |
| Inputs: | (Be on zipline) → Duck (drop off the zipline) → Singularity |
Dynamo Zipline Momentum Conservation
[edit | edit source]- Main article: Zipline Momentum Conservation
Zipline Momentum Conservation can benefit Dynamo greatly.
Dynamo’s fourth ability is Singularity, in which you can carry over momentum to move while unactionable. Using Zipline Momentum Conservation, you can drop off the zipline and quickly activate Singularity, which causes you to activate the ability while moving forwards and slowly moving down.
This can be used to trap more players in Singularity, by chasing down players and gaining more distance.
To execute, drop off the zipline and use Singularity.