Dynamo/MovementGive feedback
List of known movement tech for Dynamo.
| Singularity Heavy Melee Cancel | |
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| Tech Type: | Character Tech |
| Difficulty: | Advanced Easy |
| Character Dependent: | Yes |
| Inputs: | Heavy Melee → Singularity |
Singularity Heavy Melee Cancel
- Main article: Heavy Melee Cancel
Singularity is Dynamo’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of 7 meters, dealing damage.
During a Heavy Melee, you are able to activate Singularity to cancel the Heavy Melee.
Singularity Heavy Melee Cancel takes no bars of stamina, but does deplete Singularity.
Cancelling Heavy Melee can allow you to make micro-adjustments when activating Singularity, to trap more people.
To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use Singularity.
| Dynamo Zipline Momentum Conservation | |
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| Tech Type: | Character Tech |
| Difficulty: | Advanced Easy |
| Character Dependent: | Yes |
| Inputs: | (Be on zipline) → Duck (drop off the zipline) → Singularity |
Dynamo Zipline Momentum Conservation
- Main article: Zipline Momentum Conservation
Zipline Momentum Conservation can benefit Dynamo greatly.
Dynamo’s fourth ability is Singularity, in which you can carry over momentum to move while unactionable. Using Zipline Momentum Conservation, you can drop off the zipline and quickly activate Singularity, which causes you to activate the ability while moving forwards and slowly moving down.
This can be used to trap more players in Singularity, by chasing down players and gaining more distance.
To execute, drop off the zipline and use Singularity.