Dynamo/Sounds: Difference between revisions

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{{HeroTabs}}
List of sound effects for {{HeroIcon|Dynamo}}.
List of sound effects for {{HeroIcon|Dynamo}}.


== Weapon ==
== Weapon ==
'''Audio that plays on Dynamo when shooting. The first bullet fired uses a unique sound effect.'''
{| class="wikitable"
|First Shot 1
|[[File:Dynamo weapon fire first 01.mp3|frameless]]
|-
|First Shot 2
|[[File:Dynamo weapon fire first 02.mp3|frameless]]
|-
|First Shot 3
|[[File:Dynamo weapon fire first 03.mp3|frameless]]
|-
|First Shot 4
|[[File:Dynamo weapon fire first 04.mp3|frameless]]
|-
|First Shot 5
|[[File:Dynamo weapon fire first 05.mp3|frameless]]
|-
|First Shot 6
|[[File:Dynamo weapon fire first 06.mp3|frameless]]
|-
|First Shot 7
|[[File:Dynamo weapon fire first 07.mp3|frameless]]
|-
|First Shot 8
|[[File:Dynamo weapon fire first 08.mp3|frameless]]
|-
|First Shot 9
|[[File:Dynamo weapon fire first 09.mp3|frameless]]
|-
|First Shot 10
|[[File:Dynamo weapon fire first 10.mp3|frameless]]
|}
'''Each bullet after the first shot has been fired uses a seperate sound effect.'''
{| class="wikitable"
|Shooting 1
|[[File:Dynamo weapon fire main 01.mp3|frameless]]
|-
|Shooting 2
|[[File:Dynamo weapon fire main 02.mp3|frameless]]
|-
|Shooting 3
|[[File:Dynamo weapon fire main 03.mp3|frameless]]
|-
|Shooting 4
|[[File:Dynamo weapon fire main 04.mp3|frameless]]
|-
|Shooting 5
|[[File:Dynamo weapon fire main 05.mp3|frameless]]
|-
|Shooting 6
|[[File:Dynamo weapon fire main 06.mp3|frameless]]
|-
|Shooting 7
|[[File:Dynamo weapon fire main 07.mp3|frameless]]
|-
|Shooting 8
|[[File:Dynamo weapon fire main 08.mp3|frameless]]
|-
|Shooting 9
|[[File:Dynamo weapon fire main 09.mp3|frameless]]
|-
|Shooting 10
|[[File:Dynamo weapon fire main 10.mp3|frameless]]
|}
'''Audio plays alongside each shot fired as an echo.'''
{| class="wikitable"
|Tail 1
|[[File:Dynamo weapon fire tail 01.mp3|frameless]]
|-
|Tail 2
|[[File:Dynamo weapon fire tail 02.mp3|frameless]]
|-
|Tail 3
|[[File:Dynamo weapon fire tail 03.mp3|frameless]]
|-
|Tail 4
|[[File:Dynamo weapon fire tail 04.mp3|frameless]]
|-
|Tail 5
|[[File:Dynamo weapon fire tail 05.mp3|frameless]]
|-
|Tail 6
|[[File:Dynamo weapon fire tail 06.mp3|frameless]]
|-
|Tail 7
|[[File:Dynamo weapon fire tail 07.mp3|frameless]]
|-
|Tail 8
|[[File:Dynamo weapon fire tail 08.mp3|frameless]]
|-
|Tail 9
|[[File:Dynamo weapon fire tail 09.mp3|frameless]]
|-
|Tail 10
|[[File:Dynamo weapon fire tail 10.mp3|frameless]]
|}
'''Unique audio plays per shot when Dynamo is firing the last four bullets in his clip.'''
{| class="wikitable"
|Mechanism 1
|[[File:Dynamo weapon fire mech 01.mp3|frameless]]
|-
|Mechanism 2
|[[File:Dynamo weapon fire mech 02.mp3|frameless]]
|-
|Mechanism 3
|[[File:Dynamo weapon fire mech 03.mp3|frameless]]
|-
|Mechanism 4
|[[File:Dynamo weapon fire mech 04.mp3|frameless]]
|-
|Mechanism 5
|[[File:Dynamo weapon fire mech 05.mp3|frameless]]
|-
|Mechanism 6
|[[File:Dynamo weapon fire mech 06.mp3|frameless]]
|-
|Mechanism 7
|[[File:Dynamo weapon fire mech 07.mp3|frameless]]
|-
|Mechanism 8
|[[File:Dynamo weapon fire mech 08.mp3|frameless]]
|-
|Mechanism 9
|[[File:Dynamo weapon fire mech 09.mp3|frameless]]
|-
|Mechanism 10
|[[File:Dynamo weapon fire mech 10.mp3|frameless]]
|}
'''Audio played when Dynamo scopes/zooms in with his weapon.'''
{| class="wikitable"
|Zoom in 1
|[[File:In 1.mp3|frameless]]
|-
|Zoom in 2
|[[File:In 2.mp3|frameless]]
|-
|Zoom in 3
|[[File:In 3.mp3|frameless]]
|-
|Zoom in 4
|[[File:In 4.mp3|frameless]]
|-
|Zoom in 5
|[[File:In 5.mp3|frameless]]
|}
'''Audio played when Dynamo unscopes/zooms out with his weapon.'''
{| class="wikitable"
|Zoom out 1
|[[File:Out 1.mp3|frameless]]
|-
|Zoom out 2
|[[File:Out 2.mp3|frameless]]
|-
|Zoom out 3
|[[File:Out 3.mp3|frameless]]
|-
|Zoom out 4
|[[File:Out 4.mp3|frameless]]
|-
|Zoom out 5
|[[File:Out 5.mp3|frameless]]
|}
'''Audio the enemy hears when Dynamo's bullets whiz by them. ''<small>(Allies cannot hear this)</small>'''''
{| class="wikitable"
|Whiz by 1
|[[File:Dynamo weapon whizby groupb-001.mp3|frameless]]
|-
|Whiz by 2
|[[File:Dynamo weapon whizby groupb-002.mp3|frameless]]
|-
|Whiz by 3
|[[File:Dynamo weapon whizby groupb-003.mp3|frameless]]
|-
|Whiz by 4
|[[File:Dynamo weapon whizby groupb-004.mp3|frameless]]
|-
|Whiz by 5
|[[File:Dynamo weapon whizby groupb-005.mp3|frameless]]
|-
|Whiz by 6
|[[File:Dynamo weapon whizby groupb-006.mp3|frameless]]
|-
|Whiz by 7
|[[File:Dynamo weapon whizby groupb-007.mp3|frameless]]
|-
|Whiz by 8
|[[File:Dynamo weapon whizby groupb-008.mp3|frameless]]
|-
|Whiz by 9
|[[File:Dynamo weapon whizby groupb-009.mp3|frameless]]
|-
|Whiz by 10
|[[File:Dynamo weapon whizby groupb-010.mp3|frameless]]
|}
'''Audio played when Dynamo's bullets hit the ground or an entity.'''
{| class="wikitable"
|Impact 1
|[[File:Dynamo weapon impacts groupa soft-001.mp3|frameless]]
|-
|Impact 2
|[[File:Dynamo weapon impacts groupa soft-002.mp3|frameless]]
|-
|Impact 3
|[[File:Dynamo weapon impacts groupa soft-003.mp3|frameless]]
|-
|Impact 4
|[[File:Dynamo weapon impacts groupa soft-004.mp3|frameless]]
|-
|Impact 5
|[[File:Dynamo weapon impacts groupa soft-005.mp3|frameless]]
|-
|Impact 6
|[[File:Dynamo weapon impacts groupa soft-006.mp3|frameless]]
|-
|Impact 7
|[[File:Dynamo weapon impacts groupa soft-007.mp3|frameless]]
|-
|Impact 8
|[[File:Dynamo weapon impacts groupa soft-008.mp3|frameless]]
|-
|Impact 9
|[[File:Dynamo weapon impacts groupa soft-009.mp3|frameless]]
|-
|Impact 10
|[[File:Dynamo weapon impacts groupa soft-010.mp3|frameless]]
|}


== Movement ==
== Movement ==
Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.
'''Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.'''
{| class="wikitable"
{| class="wikitable"
|Footstep 1
|Footstep 1
Line 72: Line 299:
|[[File:Dynamo movement foley short 11.mp3|frameless]]
|[[File:Dynamo movement foley short 11.mp3|frameless]]
|}
|}
Audio exists in the files for Dynamo landing after falling. These are currently unused.
'''Audio exists in the files for Dynamo landing after falling. These are currently unused.'''
{| class="wikitable"
{| class="wikitable"
|Landing 1
|Landing 1
Line 101: Line 328:
|[[File:Dynamo jump land 09.mp3|frameless]]
|[[File:Dynamo jump land 09.mp3|frameless]]
|}
|}
Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.
'''Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.'''
{| class="wikitable"
{| class="wikitable"
|"Light" 1
|"Light" 1
Line 133: Line 360:
== Abilities ==
== Abilities ==


=== {{AbilityIcon|Kinetic Pulse}} ===
'''Audio plays during the start-up to Kinetic Pulse's cast.'''
{| class="wikitable"
|Pre-stomp
|[[File:Dynamo a1 stomp prestomp.mp3|frameless]]
|}
'''Audio plays when Kinetic Pulse is cast.'''
{| class="wikitable"
|Cast
|[[File:Dynamo a1 stomp cast.mp3|frameless]]
|}
'''Audio plays when Kinetic Pulse hits an enemy target.'''
{| class="wikitable"
|Impact 01
|[[File:Dynamo stomp hit confirm 01.mp3]]
|-
|Impact 02
|[[File:Dynamo stomp hit confirm 02.mp3]]
|-
|Impact 03
|[[File:Dynamo stomp hit confirm 03.mp3]]
|}
=== {{AbilityIcon|Quantum Entanglement}} ===
'''Audio plays when selecting and unselecting Quantum Entanglement. ''<small>These do not play in-game if Quantum Entanglement is set to quick-cast.</small>'''''
{| class="wikitable"
|Select
|[[File:Dyanmo a2 quantum select.mp3|frameless]]
|-
|Unselect
|[[File:Dyanmo a2 quantum deselect.mp3|frameless]]
|}
'''Audio plays when Quantum Entanglement begins.'''
{| class="wikitable"
|Cast
|[[File:Dyanmo a2 quantum cast.mp3|frameless]]
|}
'''Audio plays when Quantum Entanglement ends.'''
{| class="wikitable"
|End
|[[File:Dyanmo a2 quantum end.mp3|frameless]]
|}
=== {{AbilityIcon|Rejuvenating Aurora}} ===
'''Audio plays when Rejuvenating Aurora is cast.'''
{| class="wikitable"
|Cast
|[[File:Dynamo a3 heal cast.mp3|frameless]]
|}
'''Audio loops while Rejuvenating Aurora is active.'''
{| class="wikitable"
|Loop
|[[File:Dynamo a3 heal loop.mp3|frameless]]
|}
'''Audio plays when Rejuvenating Aurora ends.'''
{| class="wikitable"
|End
|[[File:Dynamo a3 heal end.mp3|frameless]]
|}
=== {{AbilityIcon|Singularity}} ===
'''Audio plays when Singularity is cast.'''
{| class="wikitable"
|Cast
|[[File:Dynamo singularity cast.mp3]]
|}
'''Audio loops while Singularity is active.'''
{| class="wikitable"
|Loop
|[[File:Dynamo singularity lp.mp3]]
|}
'''Audio plays when Singularity ends.'''
{| class="wikitable"
|Expire
|[[File:Dynamo singularity end.mp3]]
|}
== Emotes ==
'''''Dynamo's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Dynamo effort general 01.mp3]]
|-
|Effort 02
|[[File:Dynamo effort general 02.mp3]]
|-
|Effort 03
|[[File:Dynamo effort general 03.mp3]]
|-
|Effort 04
|[[File:Dynamo effort general 04.mp3]]
|-
|Effort 05
|[[File:Dynamo effort general 05.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Dynamo effort dash 01.mp3]]
|-
|Dash 02
|[[File:Dynamo effort dash 02.mp3]]
|-
|Dash 03
|[[File:Dynamo effort dash 03.mp3]]
|-
|Dash 04
|[[File:Dynamo effort dash 04.mp3]]
|-
|Dash 05
|[[File:Dynamo effort dash 05.mp3]]
|-
|Dash 06
|[[File:Dynamo effort dash 06.mp3]]
|-
|Dash 07
|[[File:Dynamo effort dash 07.mp3]]
|-
|Dash 08
|[[File:Dynamo effort dash 08.mp3]]
|-
|Dash 09
|[[File:Dynamo effort dash 09.mp3]]
|-
|Dash 10
|[[File:Dynamo effort dash 10.mp3]]
|-
|Dash 11
|[[File:Dynamo effort dash 11.mp3]]
|-
|Dash 12
|[[File:Dynamo effort dash 12.mp3]]
|-
|Dash 13
|[[File:Dynamo effort dash 13.mp3]]
|-
|Dash 14
|[[File:Dynamo effort dash 14.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Dynamo effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Dynamo effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Dynamo effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Dynamo effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Dynamo effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Dynamo effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Dynamo effort melee small 07.mp3]]
|-
|Light Melee 08
|[[File:Dynamo effort melee small 08.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Dynamo effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Dynamo effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Dynamo effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Dynamo effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Dynamo effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Dynamo effort melee big 06.mp3]]
|-
|Heavy Melee 07
|[[File:Dynamo effort melee big 07.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Dynamo pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Dynamo pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Dynamo pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Dynamo pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Dynamo pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Dynamo pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Dynamo pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Dynamo pain small 08.mp3]]
|-
|Small Pain 09
|[[File:Dynamo pain small 09.mp3]]
|-
|Small Pain 10
|[[File:Dynamo pain small 10.mp3]]
|-
|Small Pain 11
|[[File:Dynamo pain small 11.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Dynamo pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Dynamo pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Dynamo pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Dynamo pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Dynamo pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Dynamo pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Dynamo pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Dynamo pain big 08.mp3]]
|-
|Big Pain 09
|[[File:Dynamo pain big 09.mp3]]
|-
|Big Pain 10
|[[File:Dynamo pain big 10.mp3]]
|-
|Big Pain 11
|[[File:Dynamo pain big 11.mp3]]
|-
|Big Pain 12
|[[File:Dynamo pain big 12.mp3]]
|}
'''Audio plays when Dynamo is killed.'''
{| class="wikitable"
|Death 01
|[[File:Dynamo pain death 01.mp3]]
|-
|Death 02
|[[File:Dynamo pain death 02.mp3]]
|-
|Death 03
|[[File:Dynamo pain death 03.mp3]]
|-
|Death 04
|[[File:Dynamo pain death 04.mp3]]
|-
|Death 05
|[[File:Dynamo pain death 05.mp3]]
|-
|Death 06
|[[File:Dynamo pain death 06.mp3]]
|-
|Death 07
|[[File:Dynamo pain death 07.mp3]]
|-
|Death 08
|[[File:Dynamo pain death 08.mp3]]
|-
|Death 09
|[[File:Dynamo pain death 09.mp3]]
|-
|Death 10
|[[File:Dynamo pain death 10.mp3]]
|-
|Death 11
|[[File:Dynamo pain death 11.mp3]]
|}
'''Audio plays when Dynamo takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Dynamo pain low health warning.mp3]]
|-
|Warning 02
|[[File:Dynamo pain low health warning 02.mp3]]
|-
|Warning 03
|[[File:Dynamo pain low health warning 03.mp3]]
|-
|Warning 04
|[[File:Dynamo pain low health warning 04.mp3]]
|-
|Warning 05
|[[File:Dynamo pain low health warning 05.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Dynamo pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Dynamo pain akira laser 02.mp3]]
|}
== Removed Sound Effects ==
=== {{AbilityIcon|Kinetic Pulse}} ===
'''Audio played when Kinetic Pulse hit an enemy target.'''
{| class="wikitable"
|Impact
|[[File:Dynamo a1 stomp hit.mp3|frameless]]
|}
=== {{AbilityIcon|Singularity}} ===
'''Audio played when Singularity was cast. This audio is looped.'''
{| class="wikitable"
|Cast
|[[File:Dynamo a4 singularity cast 01.mp3|frameless]]
|}
'''Audio played when Singularity ended.'''
{| class="wikitable"
|End
|[[File:Dynamo a4 singularity end 01.mp3|frameless]]
|}


{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Dynamo]]
[[Category:Dynamo|S]]

Latest revision as of 17:47, 25 August 2026

List of sound effects for Dynamo.

Weapon

[edit | edit source]

Audio that plays on Dynamo when shooting. The first bullet fired uses a unique sound effect.

First Shot 1
First Shot 2
First Shot 3
First Shot 4
First Shot 5
First Shot 6
First Shot 7
First Shot 8
First Shot 9
First Shot 10

Each bullet after the first shot has been fired uses a seperate sound effect.

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9
Shooting 10

Audio plays alongside each shot fired as an echo.

Tail 1
Tail 2
Tail 3
Tail 4
Tail 5
Tail 6
Tail 7
Tail 8
Tail 9
Tail 10

Unique audio plays per shot when Dynamo is firing the last four bullets in his clip.

Mechanism 1
Mechanism 2
Mechanism 3
Mechanism 4
Mechanism 5
Mechanism 6
Mechanism 7
Mechanism 8
Mechanism 9
Mechanism 10

Audio played when Dynamo scopes/zooms in with his weapon.

Zoom in 1
Zoom in 2
Zoom in 3
Zoom in 4
Zoom in 5

Audio played when Dynamo unscopes/zooms out with his weapon.

Zoom out 1
Zoom out 2
Zoom out 3
Zoom out 4
Zoom out 5

Audio the enemy hears when Dynamo's bullets whiz by them. (Allies cannot hear this)

Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6
Whiz by 7
Whiz by 8
Whiz by 9
Whiz by 10

Audio played when Dynamo's bullets hit the ground or an entity.

Impact 1
Impact 2
Impact 3
Impact 4
Impact 5
Impact 6
Impact 7
Impact 8
Impact 9
Impact 10

Movement

[edit | edit source]

Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.

Footstep 1
Footstep 2
Footstep 3
Footstep 4
Footstep 5
Footstep 6
Footstep 7
Footstep 8
Footstep 9
Footstep 10
Footstep 11
Mechanical 1
Mechanical 2
Mechanical 3
Mechanical 4
Mechanical 5
Mechanical 6
Mechanical 7
Mechanical 8
Mechanical 9
Mechanical 10
Mechanical 11

Audio exists in the files for Dynamo landing after falling. These are currently unused.

Landing 1
Landing 2
Landing 3
Landing 4
Landing 5
Landing 6
Landing 7
Landing 8
Landing 9

Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.

"Light" 1
"Light" 2
"Light" 3
"Light" 4
"Light" 5
"Light" 6
"Light" 7
"Light" 8
"Light" 9

Abilities

[edit | edit source]

Audio plays during the start-up to Kinetic Pulse's cast.

Pre-stomp

Audio plays when Kinetic Pulse is cast.

Cast

Audio plays when Kinetic Pulse hits an enemy target.

Impact 01
Impact 02
Impact 03

Audio plays when selecting and unselecting Quantum Entanglement. These do not play in-game if Quantum Entanglement is set to quick-cast.

Select
Unselect

Audio plays when Quantum Entanglement begins.

Cast

Audio plays when Quantum Entanglement ends.

End

Audio plays when Rejuvenating Aurora is cast.

Cast

Audio loops while Rejuvenating Aurora is active.

Loop

Audio plays when Rejuvenating Aurora ends.

End

Audio plays when Singularity is cast.

Cast

Audio loops while Singularity is active.

Loop

Audio plays when Singularity ends.

Expire

Emotes

[edit | edit source]

Dynamo's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07
Dash 08
Dash 09
Dash 10
Dash 11
Dash 12
Dash 13
Dash 14

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07
Light Melee 08

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09
Small Pain 10
Small Pain 11

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08
Big Pain 09
Big Pain 10
Big Pain 11
Big Pain 12

Audio plays when Dynamo is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06
Death 07
Death 08
Death 09
Death 10
Death 11

Audio plays when Dynamo takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04
Warning 05

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02

Removed Sound Effects

[edit | edit source]

Audio played when Kinetic Pulse hit an enemy target.

Impact

Audio played when Singularity was cast. This audio is looped.

Cast

Audio played when Singularity ended.

End