Dynamo/Sounds: Difference between revisionsGive feedback
Mr. Mindish (talk | contribs) Added Movement Sounds |
Mr. Mindish (talk | contribs) Ability sounds |
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== Movement == | == Movement == | ||
Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound. | '''Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Footstep 1 | |Footstep 1 | ||
| Line 72: | Line 72: | ||
|[[File:Dynamo movement foley short 11.mp3|frameless]] | |[[File:Dynamo movement foley short 11.mp3|frameless]] | ||
|} | |} | ||
Audio exists in the files for Dynamo landing after falling. These are currently unused. | '''Audio exists in the files for Dynamo landing after falling. These are currently unused.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Landing 1 | |Landing 1 | ||
| Line 101: | Line 101: | ||
|[[File:Dynamo jump land 09.mp3|frameless]] | |[[File:Dynamo jump land 09.mp3|frameless]] | ||
|} | |} | ||
Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused. | '''Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|"Light" 1 | |"Light" 1 | ||
| Line 133: | Line 133: | ||
== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Kinetic Pulse}} === | |||
'''Audio plays during the start-up to Kinetic Pulse's cast.''' | |||
{| class="wikitable" | |||
|Pre-stomp | |||
|[[File:Dynamo a1 stomp prestomp.mp3|frameless]] | |||
|} | |||
'''Audio plays when Kinetic Pulse is cast.''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Dynamo a1 stomp cast.mp3|frameless]] | |||
|} | |||
'''Audio plays when Kinetic Pulse kits an enemy target.''' | |||
{| class="wikitable" | |||
|Impact | |||
|[[File:Dynamo a1 stomp hit.mp3|frameless]] | |||
|} | |||
=== {{AbilityIcon|Quantum Entanglement}} === | |||
'''Audio plays when selecting and unselecting Quantum Entanglement. ''<small>These do not play in-game if Quantum Entanglement is set to quick-cast.</small>''''' | |||
{| class="wikitable" | |||
|Select | |||
|[[File:Dyanmo a2 quantum select.mp3|frameless]] | |||
|- | |||
|Unselect | |||
|[[File:Dyanmo a2 quantum deselect.mp3|frameless]] | |||
|} | |||
'''Audio plays when Quantum Entanglement begins.''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Dyanmo a2 quantum cast.mp3|frameless]] | |||
|} | |||
'''Audio plays when Quantum Entanglement ends.''' | |||
{| class="wikitable" | |||
|End | |||
|[[File:Dyanmo a2 quantum end.mp3|frameless]] | |||
|} | |||
=== {{AbilityIcon|Rejuvenating Aurora}} === | |||
'''Audio plays when Rejuvenating Aurora is cast.''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Dynamo a3 heal cast.mp3|frameless]] | |||
|} | |||
'''Audio loops while Rejuvenating Aurora is active.''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Dynamo a3 heal loop.mp3|frameless]] | |||
|} | |||
'''Audio plays when Rejuvenating Aurora ends.''' | |||
{| class="wikitable" | |||
|End | |||
|[[File:Dynamo a3 heal end.mp3|frameless]] | |||
|} | |||
=== {{AbilityIcon|Singularity}} === | |||
'''Audio plays when Singularity is cast. This audio is looped.''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Dynamo a4 singularity cast 01.mp3|frameless]] | |||
|} | |||
'''Audio plays when Singularity ends.''' | |||
{| class="wikitable" | |||
|End | |||
|[[File:Dynamo a4 singularity end 01.mp3|frameless]] | |||
|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Dynamo]] | [[Category:Dynamo]] | ||
Revision as of 20:48, 6 July 2025
List of sound effects for Dynamo.
Weapon
Movement
Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.
| Footstep 1 | |
| Footstep 2 | |
| Footstep 3 | |
| Footstep 4 | |
| Footstep 5 | |
| Footstep 6 | |
| Footstep 7 | |
| Footstep 8 | |
| Footstep 9 | |
| Footstep 10 | |
| Footstep 11 | |
| Mechanical 1 | |
| Mechanical 2 | |
| Mechanical 3 | |
| Mechanical 4 | |
| Mechanical 5 | |
| Mechanical 6 | |
| Mechanical 7 | |
| Mechanical 8 | |
| Mechanical 9 | |
| Mechanical 10 | |
| Mechanical 11 |
Audio exists in the files for Dynamo landing after falling. These are currently unused.
| Landing 1 | |
| Landing 2 | |
| Landing 3 | |
| Landing 4 | |
| Landing 5 | |
| Landing 6 | |
| Landing 7 | |
| Landing 8 | |
| Landing 9 |
Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.
| "Light" 1 | |
| "Light" 2 | |
| "Light" 3 | |
| "Light" 4 | |
| "Light" 5 | |
| "Light" 6 | |
| "Light" 7 | |
| "Light" 8 | |
| "Light" 9 |
Abilities
Audio plays during the start-up to Kinetic Pulse's cast.
| Pre-stomp |
Audio plays when Kinetic Pulse is cast.
| Cast |
Audio plays when Kinetic Pulse kits an enemy target.
| Impact |
Audio plays when selecting and unselecting Quantum Entanglement. These do not play in-game if Quantum Entanglement is set to quick-cast.
| Select | |
| Unselect |
Audio plays when Quantum Entanglement begins.
| Cast |
Audio plays when Quantum Entanglement ends.
| End |
Audio plays when Rejuvenating Aurora is cast.
| Cast |
Audio loops while Rejuvenating Aurora is active.
| Loop |
Audio plays when Rejuvenating Aurora ends.
| End |
Audio plays when Singularity is cast. This audio is looped.
| Cast |
Audio plays when Singularity ends.
| End |