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Mr. Mindish (talk | contribs) Ability sounds |
Mr. Mindish (talk | contribs) Added Weapon Sounds |
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== Weapon == | == Weapon == | ||
'''Audio that plays on Dynamo when shooting. The first bullet fired uses a unique sound effect.''' | |||
{| class="wikitable" | |||
|First Shot 1 | |||
|[[File:Dynamo weapon fire first 01.mp3|frameless]] | |||
|- | |||
|First Shot 2 | |||
|[[File:Dynamo weapon fire first 02.mp3|frameless]] | |||
|- | |||
|First Shot 3 | |||
|[[File:Dynamo weapon fire first 03.mp3|frameless]] | |||
|- | |||
|First Shot 4 | |||
|[[File:Dynamo weapon fire first 04.mp3|frameless]] | |||
|- | |||
|First Shot 5 | |||
|[[File:Dynamo weapon fire first 05.mp3|frameless]] | |||
|- | |||
|First Shot 6 | |||
|[[File:Dynamo weapon fire first 06.mp3|frameless]] | |||
|- | |||
|First Shot 7 | |||
|[[File:Dynamo weapon fire first 07.mp3|frameless]] | |||
|- | |||
|First Shot 8 | |||
|[[File:Dynamo weapon fire first 08.mp3|frameless]] | |||
|- | |||
|First Shot 9 | |||
|[[File:Dynamo weapon fire first 09.mp3|frameless]] | |||
|- | |||
|First Shot 10 | |||
|[[File:Dynamo weapon fire first 10.mp3|frameless]] | |||
|} | |||
'''Each bullet after the first shot has been fired uses a seperate sound effect.''' | |||
{| class="wikitable" | |||
|Shooting 1 | |||
|[[File:Dynamo weapon fire main 01.mp3|frameless]] | |||
|- | |||
|Shooting 2 | |||
|[[File:Dynamo weapon fire main 02.mp3|frameless]] | |||
|- | |||
|Shooting 3 | |||
|[[File:Dynamo weapon fire main 03.mp3|frameless]] | |||
|- | |||
|Shooting 4 | |||
|[[File:Dynamo weapon fire main 04.mp3|frameless]] | |||
|- | |||
|Shooting 5 | |||
|[[File:Dynamo weapon fire main 05.mp3|frameless]] | |||
|- | |||
|Shooting 6 | |||
|[[File:Dynamo weapon fire main 06.mp3|frameless]] | |||
|- | |||
|Shooting 7 | |||
|[[File:Dynamo weapon fire main 07.mp3|frameless]] | |||
|- | |||
|Shooting 8 | |||
|[[File:Dynamo weapon fire main 08.mp3|frameless]] | |||
|- | |||
|Shooting 9 | |||
|[[File:Dynamo weapon fire main 09.mp3|frameless]] | |||
|- | |||
|Shooting 10 | |||
|[[File:Dynamo weapon fire main 10.mp3|frameless]] | |||
|} | |||
'''Audio plays alongside each shot fired as an echo.''' | |||
{| class="wikitable" | |||
|Tail 1 | |||
|[[File:Dynamo weapon fire tail 01.mp3|frameless]] | |||
|- | |||
|Tail 2 | |||
|[[File:Dynamo weapon fire tail 02.mp3|frameless]] | |||
|- | |||
|Tail 3 | |||
|[[File:Dynamo weapon fire tail 03.mp3|frameless]] | |||
|- | |||
|Tail 4 | |||
|[[File:Dynamo weapon fire tail 04.mp3|frameless]] | |||
|- | |||
|Tail 5 | |||
|[[File:Dynamo weapon fire tail 05.mp3|frameless]] | |||
|- | |||
|Tail 6 | |||
|[[File:Dynamo weapon fire tail 06.mp3|frameless]] | |||
|- | |||
|Tail 7 | |||
|[[File:Dynamo weapon fire tail 07.mp3|frameless]] | |||
|- | |||
|Tail 8 | |||
|[[File:Dynamo weapon fire tail 08.mp3|frameless]] | |||
|- | |||
|Tail 9 | |||
|[[File:Dynamo weapon fire tail 09.mp3|frameless]] | |||
|- | |||
|Tail 10 | |||
|[[File:Dynamo weapon fire tail 10.mp3|frameless]] | |||
|} | |||
Unique audio plays per shot when Dynamo is firing the last four bullets in his clip. | |||
{| class="wikitable" | |||
|Mechanism 1 | |||
|[[File:Dynamo weapon fire mech 01.mp3|frameless]] | |||
|- | |||
|Mechanism 2 | |||
|[[File:Dynamo weapon fire mech 02.mp3|frameless]] | |||
|- | |||
|Mechanism 3 | |||
|[[File:Dynamo weapon fire mech 03.mp3|frameless]] | |||
|- | |||
|Mechanism 4 | |||
|[[File:Dynamo weapon fire mech 04.mp3|frameless]] | |||
|- | |||
|Mechanism 5 | |||
|[[File:Dynamo weapon fire mech 05.mp3|frameless]] | |||
|- | |||
|Mechanism 6 | |||
|[[File:Dynamo weapon fire mech 06.mp3|frameless]] | |||
|- | |||
|Mechanism 7 | |||
|[[File:Dynamo weapon fire mech 07.mp3|frameless]] | |||
|- | |||
|Mechanism 8 | |||
|[[File:Dynamo weapon fire mech 08.mp3|frameless]] | |||
|- | |||
|Mechanism 9 | |||
|[[File:Dynamo weapon fire mech 09.mp3|frameless]] | |||
|- | |||
|Mechanism 10 | |||
|[[File:Dynamo weapon fire mech 10.mp3|frameless]] | |||
|} | |||
Audio played when Dynamo scopes/zooms in with his weapon. | |||
{| class="wikitable" | |||
|Zoom in 1 | |||
|[[File:In 1.mp3|frameless]] | |||
|- | |||
|Zoom in 2 | |||
|[[File:In 2.mp3|frameless]] | |||
|- | |||
|Zoom in 3 | |||
|[[File:In 3.mp3|frameless]] | |||
|- | |||
|Zoom in 4 | |||
|[[File:In 4.mp3|frameless]] | |||
|- | |||
|Zoom in 5 | |||
|[[File:In 5.mp3|frameless]] | |||
|} | |||
Audio played when Dynamo unscopes/zooms out with his weapon. | |||
{| class="wikitable" | |||
|Zoom out 1 | |||
|[[File:Out 1.mp3|frameless]] | |||
|- | |||
|Zoom out 2 | |||
|[[File:Out 2.mp3|frameless]] | |||
|- | |||
|Zoom out 3 | |||
|[[File:Out 3.mp3|frameless]] | |||
|- | |||
|Zoom out 4 | |||
|[[File:Out 4.mp3|frameless]] | |||
|- | |||
|Zoom out 5 | |||
|[[File:Out 5.mp3|frameless]] | |||
|} | |||
'''Audio the enemy hears when Dynamo's bullets whiz by them. ''<small>(Allies cannot hear this)</small>''''' | |||
{| class="wikitable" | |||
|Whiz by 1 | |||
|[[File:Dynamo weapon whizby groupb-001.mp3|frameless]] | |||
|- | |||
|Whiz by 2 | |||
|[[File:Dynamo weapon whizby groupb-002.mp3|frameless]] | |||
|- | |||
|Whiz by 3 | |||
|[[File:Dynamo weapon whizby groupb-003.mp3|frameless]] | |||
|- | |||
|Whiz by 4 | |||
|[[File:Dynamo weapon whizby groupb-004.mp3|frameless]] | |||
|- | |||
|Whiz by 5 | |||
|[[File:Dynamo weapon whizby groupb-005.mp3|frameless]] | |||
|- | |||
|Whiz by 6 | |||
|[[File:Dynamo weapon whizby groupb-006.mp3|frameless]] | |||
|- | |||
|Whiz by 7 | |||
|[[File:Dynamo weapon whizby groupb-007.mp3|frameless]] | |||
|- | |||
|Whiz by 8 | |||
|[[File:Dynamo weapon whizby groupb-008.mp3|frameless]] | |||
|- | |||
|Whiz by 9 | |||
|[[File:Dynamo weapon whizby groupb-009.mp3|frameless]] | |||
|- | |||
|Whiz by 10 | |||
|[[File:Dynamo weapon whizby groupb-010.mp3|frameless]] | |||
|} | |||
Audio played when Dynamo's bullets hit the ground or an entity. | |||
{| class="wikitable" | |||
|Impact 1 | |||
|[[File:Dynamo weapon impacts groupa soft-001.mp3|frameless]] | |||
|- | |||
|Impact 2 | |||
|[[File:Dynamo weapon impacts groupa soft-002.mp3|frameless]] | |||
|- | |||
|Impact 3 | |||
|[[File:Dynamo weapon impacts groupa soft-003.mp3|frameless]] | |||
|- | |||
|Impact 4 | |||
|[[File:Dynamo weapon impacts groupa soft-004.mp3|frameless]] | |||
|- | |||
|Impact 5 | |||
|[[File:Dynamo weapon impacts groupa soft-005.mp3|frameless]] | |||
|- | |||
|Impact 6 | |||
|[[File:Dynamo weapon impacts groupa soft-006.mp3|frameless]] | |||
|- | |||
|Impact 7 | |||
|[[File:Dynamo weapon impacts groupa soft-007.mp3|frameless]] | |||
|- | |||
|Impact 8 | |||
|[[File:Dynamo weapon impacts groupa soft-008.mp3|frameless]] | |||
|- | |||
|Impact 9 | |||
|[[File:Dynamo weapon impacts groupa soft-009.mp3|frameless]] | |||
|- | |||
|Impact 10 | |||
|[[File:Dynamo weapon impacts groupa soft-010.mp3|frameless]] | |||
|} | |||
== Movement == | == Movement == | ||
Revision as of 19:24, 7 July 2025
List of sound effects for Dynamo.
Weapon
Audio that plays on Dynamo when shooting. The first bullet fired uses a unique sound effect.
| First Shot 1 | |
| First Shot 2 | |
| First Shot 3 | |
| First Shot 4 | |
| First Shot 5 | |
| First Shot 6 | |
| First Shot 7 | |
| First Shot 8 | |
| First Shot 9 | |
| First Shot 10 |
Each bullet after the first shot has been fired uses a seperate sound effect.
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 | |
| Shooting 6 | |
| Shooting 7 | |
| Shooting 8 | |
| Shooting 9 | |
| Shooting 10 |
Audio plays alongside each shot fired as an echo.
| Tail 1 | |
| Tail 2 | |
| Tail 3 | |
| Tail 4 | |
| Tail 5 | |
| Tail 6 | |
| Tail 7 | |
| Tail 8 | |
| Tail 9 | |
| Tail 10 |
Unique audio plays per shot when Dynamo is firing the last four bullets in his clip.
| Mechanism 1 | |
| Mechanism 2 | |
| Mechanism 3 | |
| Mechanism 4 | |
| Mechanism 5 | |
| Mechanism 6 | |
| Mechanism 7 | |
| Mechanism 8 | |
| Mechanism 9 | |
| Mechanism 10 |
Audio played when Dynamo scopes/zooms in with his weapon.
| Zoom in 1 | |
| Zoom in 2 | |
| Zoom in 3 | |
| Zoom in 4 | |
| Zoom in 5 |
Audio played when Dynamo unscopes/zooms out with his weapon.
| Zoom out 1 | |
| Zoom out 2 | |
| Zoom out 3 | |
| Zoom out 4 | |
| Zoom out 5 |
Audio the enemy hears when Dynamo's bullets whiz by them. (Allies cannot hear this)
| Whiz by 1 | |
| Whiz by 2 | |
| Whiz by 3 | |
| Whiz by 4 | |
| Whiz by 5 | |
| Whiz by 6 | |
| Whiz by 7 | |
| Whiz by 8 | |
| Whiz by 9 | |
| Whiz by 10 |
Audio played when Dynamo's bullets hit the ground or an entity.
| Impact 1 | |
| Impact 2 | |
| Impact 3 | |
| Impact 4 | |
| Impact 5 | |
| Impact 6 | |
| Impact 7 | |
| Impact 8 | |
| Impact 9 | |
| Impact 10 |
Movement
Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.
| Footstep 1 | |
| Footstep 2 | |
| Footstep 3 | |
| Footstep 4 | |
| Footstep 5 | |
| Footstep 6 | |
| Footstep 7 | |
| Footstep 8 | |
| Footstep 9 | |
| Footstep 10 | |
| Footstep 11 | |
| Mechanical 1 | |
| Mechanical 2 | |
| Mechanical 3 | |
| Mechanical 4 | |
| Mechanical 5 | |
| Mechanical 6 | |
| Mechanical 7 | |
| Mechanical 8 | |
| Mechanical 9 | |
| Mechanical 10 | |
| Mechanical 11 |
Audio exists in the files for Dynamo landing after falling. These are currently unused.
| Landing 1 | |
| Landing 2 | |
| Landing 3 | |
| Landing 4 | |
| Landing 5 | |
| Landing 6 | |
| Landing 7 | |
| Landing 8 | |
| Landing 9 |
Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.
| "Light" 1 | |
| "Light" 2 | |
| "Light" 3 | |
| "Light" 4 | |
| "Light" 5 | |
| "Light" 6 | |
| "Light" 7 | |
| "Light" 8 | |
| "Light" 9 |
Abilities
Audio plays during the start-up to Kinetic Pulse's cast.
| Pre-stomp |
Audio plays when Kinetic Pulse is cast.
| Cast |
Audio plays when Kinetic Pulse kits an enemy target.
| Impact |
Audio plays when selecting and unselecting Quantum Entanglement. These do not play in-game if Quantum Entanglement is set to quick-cast.
| Select | |
| Unselect |
Audio plays when Quantum Entanglement begins.
| Cast |
Audio plays when Quantum Entanglement ends.
| End |
Audio plays when Rejuvenating Aurora is cast.
| Cast |
Audio loops while Rejuvenating Aurora is active.
| Loop |
Audio plays when Rejuvenating Aurora ends.
| End |
Audio plays when Singularity is cast. This audio is looped.
| Cast |
Audio plays when Singularity ends.
| End |