Dynamo/Sounds: Difference between revisions

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Added emotes
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Added sound effect changes
Line 371: Line 371:
|[[File:Dynamo a1 stomp cast.mp3|frameless]]
|[[File:Dynamo a1 stomp cast.mp3|frameless]]
|}
|}
'''Audio plays when Kinetic Pulse kits an enemy target.'''
'''Audio plays when Kinetic Pulse hits an enemy target.'''
{| class="wikitable"
{| class="wikitable"
|Impact
|Impact 01
|[[File:Dynamo a1 stomp hit.mp3|frameless]]
|[[File:Dynamo stomp hit confirm 01.mp3]]
|-
|Impact 02
|[[File:Dynamo stomp hit confirm 02.mp3]]
|-
|Impact 03
|[[File:Dynamo stomp hit confirm 03.mp3]]
|}
|}


Line 415: Line 421:


=== {{AbilityIcon|Singularity}} ===
=== {{AbilityIcon|Singularity}} ===
'''Audio plays when Singularity is cast. This audio is looped.'''
'''Audio plays when Singularity is cast.'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Dynamo a4 singularity cast 01.mp3|frameless]]
|[[File:Dynamo singularity cast.mp3]]
|}
'''Audio loops while Singularity is active.'''
{| class="wikitable"
|Loop
|[[File:Dynamo singularity lp.mp3]]
|}
|}
'''Audio plays when Singularity ends.'''
'''Audio plays when Singularity ends.'''
{| class="wikitable"
{| class="wikitable"
|End
|Expire
|[[File:Dynamo a4 singularity end 01.mp3|frameless]]
|[[File:Dynamo singularity end.mp3]]
|}
|}


Line 675: Line 686:
|[[File:Dynamo pain akira laser 02.mp3]]
|[[File:Dynamo pain akira laser 02.mp3]]
|}
|}
{{Sounds navbox}}
 
== Removed Sound Effects ==
 
=== {{AbilityIcon|Kinetic Pulse}} ===
'''Audio played when Kinetic Pulse hit an enemy target.'''
{| class="wikitable"
|Impact
|[[File:Dynamo a1 stomp hit.mp3|frameless]]
|}
 
=== {{AbilityIcon|Singularity}} ===
'''Audio played when Singularity was cast. This audio is looped.'''
{| class="wikitable"
|Cast
|[[File:Dynamo a4 singularity cast 01.mp3|frameless]]
|}
'''Audio played when Singularity ended.'''
{| class="wikitable"
|End
|[[File:Dynamo a4 singularity end 01.mp3|frameless]]
|}{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Dynamo]]
[[Category:Dynamo]]

Revision as of 16:33, 10 May 2026

List of sound effects for Dynamo.

Weapon

Audio that plays on Dynamo when shooting. The first bullet fired uses a unique sound effect.

First Shot 1
First Shot 2
First Shot 3
First Shot 4
First Shot 5
First Shot 6
First Shot 7
First Shot 8
First Shot 9
First Shot 10

Each bullet after the first shot has been fired uses a seperate sound effect.

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9
Shooting 10

Audio plays alongside each shot fired as an echo.

Tail 1
Tail 2
Tail 3
Tail 4
Tail 5
Tail 6
Tail 7
Tail 8
Tail 9
Tail 10

Unique audio plays per shot when Dynamo is firing the last four bullets in his clip.

Mechanism 1
Mechanism 2
Mechanism 3
Mechanism 4
Mechanism 5
Mechanism 6
Mechanism 7
Mechanism 8
Mechanism 9
Mechanism 10

Audio played when Dynamo scopes/zooms in with his weapon.

Zoom in 1
Zoom in 2
Zoom in 3
Zoom in 4
Zoom in 5

Audio played when Dynamo unscopes/zooms out with his weapon.

Zoom out 1
Zoom out 2
Zoom out 3
Zoom out 4
Zoom out 5

Audio the enemy hears when Dynamo's bullets whiz by them. (Allies cannot hear this)

Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6
Whiz by 7
Whiz by 8
Whiz by 9
Whiz by 10

Audio played when Dynamo's bullets hit the ground or an entity.

Impact 1
Impact 2
Impact 3
Impact 4
Impact 5
Impact 6
Impact 7
Impact 8
Impact 9
Impact 10

Movement

Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.

Footstep 1
Footstep 2
Footstep 3
Footstep 4
Footstep 5
Footstep 6
Footstep 7
Footstep 8
Footstep 9
Footstep 10
Footstep 11
Mechanical 1
Mechanical 2
Mechanical 3
Mechanical 4
Mechanical 5
Mechanical 6
Mechanical 7
Mechanical 8
Mechanical 9
Mechanical 10
Mechanical 11

Audio exists in the files for Dynamo landing after falling. These are currently unused.

Landing 1
Landing 2
Landing 3
Landing 4
Landing 5
Landing 6
Landing 7
Landing 8
Landing 9

Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.

"Light" 1
"Light" 2
"Light" 3
"Light" 4
"Light" 5
"Light" 6
"Light" 7
"Light" 8
"Light" 9

Abilities

Audio plays during the start-up to Kinetic Pulse's cast.

Pre-stomp

Audio plays when Kinetic Pulse is cast.

Cast

Audio plays when Kinetic Pulse hits an enemy target.

Impact 01
Impact 02
Impact 03

Audio plays when selecting and unselecting Quantum Entanglement. These do not play in-game if Quantum Entanglement is set to quick-cast.

Select
Unselect

Audio plays when Quantum Entanglement begins.

Cast

Audio plays when Quantum Entanglement ends.

End

Audio plays when Rejuvenating Aurora is cast.

Cast

Audio loops while Rejuvenating Aurora is active.

Loop

Audio plays when Rejuvenating Aurora ends.

End

Audio plays when Singularity is cast.

Cast

Audio loops while Singularity is active.

Loop

Audio plays when Singularity ends.

Expire

Emotes

Dynamo's voice lines that play in specific situations.

Efforts

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07
Dash 08
Dash 09
Dash 10
Dash 11
Dash 12
Dash 13
Dash 14

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07
Light Melee 08

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07

Pain

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09
Small Pain 10
Small Pain 11

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08
Big Pain 09
Big Pain 10
Big Pain 11
Big Pain 12

Audio plays when Dynamo is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06
Death 07
Death 08
Death 09
Death 10
Death 11

Audio plays when Dynamo takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04
Warning 05

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02

Removed Sound Effects

Audio played when Kinetic Pulse hit an enemy target.

Impact

Audio played when Singularity was cast. This audio is looped.

Cast

Audio played when Singularity ended.

End