Dynamo/Sounds: Difference between revisions

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Emotes: removed
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|Expire
|Expire
|[[File:Dynamo singularity end.mp3]]
|[[File:Dynamo singularity end.mp3]]
|}
== Emotes ==
'''''Dynamo's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Dynamo effort general 01.mp3]]
|-
|Effort 02
|[[File:Dynamo effort general 02.mp3]]
|-
|Effort 03
|[[File:Dynamo effort general 03.mp3]]
|-
|Effort 04
|[[File:Dynamo effort general 04.mp3]]
|-
|Effort 05
|[[File:Dynamo effort general 05.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Dynamo effort dash 01.mp3]]
|-
|Dash 02
|[[File:Dynamo effort dash 02.mp3]]
|-
|Dash 03
|[[File:Dynamo effort dash 03.mp3]]
|-
|Dash 04
|[[File:Dynamo effort dash 04.mp3]]
|-
|Dash 05
|[[File:Dynamo effort dash 05.mp3]]
|-
|Dash 06
|[[File:Dynamo effort dash 06.mp3]]
|-
|Dash 07
|[[File:Dynamo effort dash 07.mp3]]
|-
|Dash 08
|[[File:Dynamo effort dash 08.mp3]]
|-
|Dash 09
|[[File:Dynamo effort dash 09.mp3]]
|-
|Dash 10
|[[File:Dynamo effort dash 10.mp3]]
|-
|Dash 11
|[[File:Dynamo effort dash 11.mp3]]
|-
|Dash 12
|[[File:Dynamo effort dash 12.mp3]]
|-
|Dash 13
|[[File:Dynamo effort dash 13.mp3]]
|-
|Dash 14
|[[File:Dynamo effort dash 14.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Dynamo effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Dynamo effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Dynamo effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Dynamo effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Dynamo effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Dynamo effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Dynamo effort melee small 07.mp3]]
|-
|Light Melee 08
|[[File:Dynamo effort melee small 08.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Dynamo effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Dynamo effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Dynamo effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Dynamo effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Dynamo effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Dynamo effort melee big 06.mp3]]
|-
|Heavy Melee 07
|[[File:Dynamo effort melee big 07.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Dynamo pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Dynamo pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Dynamo pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Dynamo pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Dynamo pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Dynamo pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Dynamo pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Dynamo pain small 08.mp3]]
|-
|Small Pain 09
|[[File:Dynamo pain small 09.mp3]]
|-
|Small Pain 10
|[[File:Dynamo pain small 10.mp3]]
|-
|Small Pain 11
|[[File:Dynamo pain small 11.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Dynamo pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Dynamo pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Dynamo pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Dynamo pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Dynamo pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Dynamo pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Dynamo pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Dynamo pain big 08.mp3]]
|-
|Big Pain 09
|[[File:Dynamo pain big 09.mp3]]
|-
|Big Pain 10
|[[File:Dynamo pain big 10.mp3]]
|-
|Big Pain 11
|[[File:Dynamo pain big 11.mp3]]
|-
|Big Pain 12
|[[File:Dynamo pain big 12.mp3]]
|}
'''Audio plays when Dynamo is killed.'''
{| class="wikitable"
|Death 01
|[[File:Dynamo pain death 01.mp3]]
|-
|Death 02
|[[File:Dynamo pain death 02.mp3]]
|-
|Death 03
|[[File:Dynamo pain death 03.mp3]]
|-
|Death 04
|[[File:Dynamo pain death 04.mp3]]
|-
|Death 05
|[[File:Dynamo pain death 05.mp3]]
|-
|Death 06
|[[File:Dynamo pain death 06.mp3]]
|-
|Death 07
|[[File:Dynamo pain death 07.mp3]]
|-
|Death 08
|[[File:Dynamo pain death 08.mp3]]
|-
|Death 09
|[[File:Dynamo pain death 09.mp3]]
|-
|Death 10
|[[File:Dynamo pain death 10.mp3]]
|-
|Death 11
|[[File:Dynamo pain death 11.mp3]]
|}
'''Audio plays when Dynamo takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Dynamo pain low health warning.mp3]]
|-
|Warning 02
|[[File:Dynamo pain low health warning 02.mp3]]
|-
|Warning 03
|[[File:Dynamo pain low health warning 03.mp3]]
|-
|Warning 04
|[[File:Dynamo pain low health warning 04.mp3]]
|-
|Warning 05
|[[File:Dynamo pain low health warning 05.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Dynamo pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Dynamo pain akira laser 02.mp3]]
|}
|}



Revision as of 01:01, 14 September 2026

List of sound effects for Dynamo.

Weapon

Audio that plays on Dynamo when shooting. The first bullet fired uses a unique sound effect.

First Shot 1
First Shot 2
First Shot 3
First Shot 4
First Shot 5
First Shot 6
First Shot 7
First Shot 8
First Shot 9
First Shot 10

Each bullet after the first shot has been fired uses a seperate sound effect.

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9
Shooting 10

Audio plays alongside each shot fired as an echo.

Tail 1
Tail 2
Tail 3
Tail 4
Tail 5
Tail 6
Tail 7
Tail 8
Tail 9
Tail 10

Unique audio plays per shot when Dynamo is firing the last four bullets in his clip.

Mechanism 1
Mechanism 2
Mechanism 3
Mechanism 4
Mechanism 5
Mechanism 6
Mechanism 7
Mechanism 8
Mechanism 9
Mechanism 10

Audio played when Dynamo scopes/zooms in with his weapon.

Zoom in 1
Zoom in 2
Zoom in 3
Zoom in 4
Zoom in 5

Audio played when Dynamo unscopes/zooms out with his weapon.

Zoom out 1
Zoom out 2
Zoom out 3
Zoom out 4
Zoom out 5

Audio the enemy hears when Dynamo's bullets whiz by them. (Allies cannot hear this)

Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6
Whiz by 7
Whiz by 8
Whiz by 9
Whiz by 10

Audio played when Dynamo's bullets hit the ground or an entity.

Impact 1
Impact 2
Impact 3
Impact 4
Impact 5
Impact 6
Impact 7
Impact 8
Impact 9
Impact 10

Movement

Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.

Footstep 1
Footstep 2
Footstep 3
Footstep 4
Footstep 5
Footstep 6
Footstep 7
Footstep 8
Footstep 9
Footstep 10
Footstep 11
Mechanical 1
Mechanical 2
Mechanical 3
Mechanical 4
Mechanical 5
Mechanical 6
Mechanical 7
Mechanical 8
Mechanical 9
Mechanical 10
Mechanical 11

Audio exists in the files for Dynamo landing after falling. These are currently unused.

Landing 1
Landing 2
Landing 3
Landing 4
Landing 5
Landing 6
Landing 7
Landing 8
Landing 9

Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.

"Light" 1
"Light" 2
"Light" 3
"Light" 4
"Light" 5
"Light" 6
"Light" 7
"Light" 8
"Light" 9

Abilities

Audio plays during the start-up to Kinetic Pulse's cast.

Pre-stomp

Audio plays when Kinetic Pulse is cast.

Cast

Audio plays when Kinetic Pulse hits an enemy target.

Impact 01
Impact 02
Impact 03

Audio plays when selecting and unselecting Quantum Entanglement. These do not play in-game if Quantum Entanglement is set to quick-cast.

Select
Unselect

Audio plays when Quantum Entanglement begins.

Cast

Audio plays when Quantum Entanglement ends.

End

Audio plays when Rejuvenating Aurora is cast.

Cast

Audio loops while Rejuvenating Aurora is active.

Loop

Audio plays when Rejuvenating Aurora ends.

End

Audio plays when Singularity is cast.

Cast

Audio loops while Singularity is active.

Loop

Audio plays when Singularity ends.

Expire

Removed Sound Effects

Audio played when Kinetic Pulse hit an enemy target.

Impact

Audio played when Singularity was cast. This audio is looped.

Cast

Audio played when Singularity ended.

End