Dynamo/Sounds

Revision as of 20:48, 6 July 2025 by Mr. Mindish (talk | contribs) (Ability sounds)

List of sound effects for Dynamo.

Weapon

Movement

Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.

Footstep 1
Footstep 2
Footstep 3
Footstep 4
Footstep 5
Footstep 6
Footstep 7
Footstep 8
Footstep 9
Footstep 10
Footstep 11
Mechanical 1
Mechanical 2
Mechanical 3
Mechanical 4
Mechanical 5
Mechanical 6
Mechanical 7
Mechanical 8
Mechanical 9
Mechanical 10
Mechanical 11

Audio exists in the files for Dynamo landing after falling. These are currently unused.

Landing 1
Landing 2
Landing 3
Landing 4
Landing 5
Landing 6
Landing 7
Landing 8
Landing 9

Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.

"Light" 1
"Light" 2
"Light" 3
"Light" 4
"Light" 5
"Light" 6
"Light" 7
"Light" 8
"Light" 9

Abilities

Audio plays during the start-up to Kinetic Pulse's cast.

Pre-stomp

Audio plays when Kinetic Pulse is cast.

Cast

Audio plays when Kinetic Pulse kits an enemy target.

Impact

Audio plays when selecting and unselecting Quantum Entanglement. These do not play in-game if Quantum Entanglement is set to quick-cast.

Select
Unselect

Audio plays when Quantum Entanglement begins.

Cast

Audio plays when Quantum Entanglement ends.

End

Audio plays when Rejuvenating Aurora is cast.

Cast

Audio loops while Rejuvenating Aurora is active.

Loop

Audio plays when Rejuvenating Aurora ends.

End

Audio plays when Singularity is cast. This audio is looped.

Cast

Audio plays when Singularity ends.

End