Audio that plays on Dynamo when shooting. The first bullet fired uses a unique sound effect.
First Shot 1
First Shot 2
First Shot 3
First Shot 4
First Shot 5
First Shot 6
First Shot 7
First Shot 8
First Shot 9
First Shot 10
Each bullet after the first shot has been fired uses a seperate sound effect.
Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9
Shooting 10
Audio plays alongside each shot fired as an echo.
Tail 1
Tail 2
Tail 3
Tail 4
Tail 5
Tail 6
Tail 7
Tail 8
Tail 9
Tail 10
Unique audio plays per shot when Dynamo is firing the last four bullets in his clip.
Mechanism 1
Mechanism 2
Mechanism 3
Mechanism 4
Mechanism 5
Mechanism 6
Mechanism 7
Mechanism 8
Mechanism 9
Mechanism 10
Audio played when Dynamo scopes/zooms in with his weapon.
Zoom in 1
Zoom in 2
Zoom in 3
Zoom in 4
Zoom in 5
Audio played when Dynamo unscopes/zooms out with his weapon.
Zoom out 1
Zoom out 2
Zoom out 3
Zoom out 4
Zoom out 5
Audio the enemy hears when Dynamo's bullets whiz by them. (Allies cannot hear this)
Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6
Whiz by 7
Whiz by 8
Whiz by 9
Whiz by 10
Audio played when Dynamo's bullets hit the ground or an entity.
Impact 1
Impact 2
Impact 3
Impact 4
Impact 5
Impact 6
Impact 7
Impact 8
Impact 9
Impact 10
Movement
Dynamo's walking audio consists of two sound effects played simultaneously: heavy footsteps and a mechanical sound.
Footstep 1
Footstep 2
Footstep 3
Footstep 4
Footstep 5
Footstep 6
Footstep 7
Footstep 8
Footstep 9
Footstep 10
Footstep 11
Mechanical 1
Mechanical 2
Mechanical 3
Mechanical 4
Mechanical 5
Mechanical 6
Mechanical 7
Mechanical 8
Mechanical 9
Mechanical 10
Mechanical 11
Audio exists in the files for Dynamo landing after falling. These are currently unused.
Landing 1
Landing 2
Landing 3
Landing 4
Landing 5
Landing 6
Landing 7
Landing 8
Landing 9
Audio exists in the files for (what seems to be) Dynamo's jacket making sounds due to movement. It seems to be paired with the landing files. These are currently unused.