Dynamo: Difference between revisions

Kai-bot (talk | contribs)
m BOT EDIT
Vergir (talk | contribs)
Add some abilities notes/tips
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| hero_name  = Dynamo
| hero_name  = Dynamo
| ability_num = 1
| ability_num = 1
| notes =
* Pulse width is '''not''' affected by [[Ability Range|ability range]] increases (e.g. {{ItemIcon|Greated Extension}}).
}}
}}


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* Can be used to teleport allies through walls or roofs.
* Can be used to teleport allies through walls or roofs.
* Resets air dashes, air jumps, and down dashes upon use.
* Resets air dashes, air jumps, and down dashes upon use.
* When used with alternate cast it attempts to bring all heroes into the target point, however it will not move allies farther than cast range. This means that, in general, casting it at a nearby space will move all heroes to a single point, while casting it at max range will keep your relative positions to each other.
| tips =
* Can be used to protect you and your teammates from powerful but telegraphed effects. For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} is especially easy to nullify by using Quantum Entaglement just before the explosion.
}}
}}


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| hero_name  = Dynamo
| hero_name  = Dynamo
| ability_num = 3
| ability_num = 3
| tips =
* The ability to melee allows using this to offset the damage while farming [[Sinner's Sacrifice|sinner's sacrifices]].
}}
}}


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| ability_num = 4
| ability_num = 4
| notes =
| notes =
* Deals damage in {{#invoke:Abilities|get_ability_prop|Singularity|TickRate}}s intervals.
* Deals damage in {{DataProp|Singularity|TickRate}}s intervals. On T3, each damage tick is {{#expr:{{DataProp|Singularity|Upgrades.3.DPSPercentHealth}}*{{DataProp|Singularity|TickRate}}}}% of Max HP.
** On T3, each damage tick is {{#expr:{{#invoke:Abilities|get_ability_upgrade_prop|Singularity|3|DPSPercentHealth}}*{{#invoke:Abilities|get_ability_prop|Singularity|TickRate}}}}% of Max HP.
* Enemies with [[Status Effects#Unstoppable|Unstoppable]] status are not affected.
* Enemies with [[Status Effects#Unstoppable|Unstoppable]] status are not affected.
* The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}}.
* The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}}.