Dynamo: Difference between revisionsGive feedback
add Singularity + Indomitable interaction |
m Add interactions, update some notes |
||
| Line 23: | Line 23: | ||
| ability_num = 1 | | ability_num = 1 | ||
| notes = | | notes = | ||
* Pulse | * Kinetic Pulse has a {{DataProp|Kinetic Pulse|AbilityCastDelay}}s animation between pressing a button and stomp coming out. | ||
| interactions = | |||
{{AbilityInteraction | interaction = Dispel Magic | text = | |||
Dispel Magic triggers heal and other buffs only if it's used during the "getting up" part of knockdown. Activating it during the descent part does nothing and effectively wastes the activation. | |||
* After Dynamo acquires T2 upgrade Dispel Magic can be used during the descent part and some time after since it starts triggering off T2 debuffs. | |||
* No matter when Dispel Magic is activated it does not interrupt or in any way affects the Displacement. | |||
}} | |||
{{AbilityInteraction | interaction = debuff resist | text = | |||
Debuff Resist reduces duration of both displacement and T2 debuffs. For displacement specifically it achieves it by reducing the height of the knockup applied by the stomp. | |||
}} | |||
{{AbilityInteraction | interaction = Unstoppable | state = partial | text = | |||
* Displacement: activating Unstoppable does nothing, being Unstoppable protects against future displacements. | |||
* T2 Move Slow: activating Unstoppable drops the debuff, being Unstoppable protects against it. | |||
* T2 Bullet Resist: activating Unstoppable does '''not''' drop the debuff, being Unstoppable does '''not''' protect against it. | |||
}} | |||
{{AbilityInteraction | interaction = ability range | state = partial | text = | |||
* Pulse range gets increased by Ability Range upgrades. | |||
* Pulse Width does '''not''' get increased by Ability Range upgrades. | |||
}} | |||
{{AbilityInteraction | interaction = ability duration | text = | |||
While not written in the game UI, displacement duration gets increase with Ability Duration. To achieve that it makes stomp launch enemy heroes higher. | |||
}} | |||
}} | }} | ||
| Line 34: | Line 55: | ||
** Teleported allies restore a bar of stamina, but do not reset their dashes. | ** Teleported allies restore a bar of stamina, but do not reset their dashes. | ||
** T3 upgrade restores half a charge of all charged abilities for allies. | ** T3 upgrade restores half a charge of all charged abilities for allies. | ||
** If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions. | ** If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions. | ||
** If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs. | ** If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs. | ||
| tips = | | tips = | ||
* Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} is especially easy to nullify by using Quantum Entanglement just before the explosion. | * Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} is especially easy to nullify by using Quantum Entanglement just before the explosion. | ||
| interactions = | |||
{{AbilityInteraction | interaction = ability range | state = partial | text = | |||
* Cast Range gets increased by Ability Range upgrades. | |||
* The {{DataProp|Quantum Entanglement|AllyDistance}}m allied teleport distance does '''not''' get increased by Ability Range upgrades. | |||
}} | |||
}} | }} | ||
| Line 56: | Line 81: | ||
| notes = | | notes = | ||
* Deals damage in {{DataProp|Singularity|TickRate}}s intervals. On T3, each damage tick is {{#expr:{{DataProp|Singularity|Upgrades.3.DPSPercentHealth}}*{{DataProp|Singularity|TickRate}}}}% of Max HP. | * Deals damage in {{DataProp|Singularity|TickRate}}s intervals. On T3, each damage tick is {{#expr:{{DataProp|Singularity|Upgrades.3.DPSPercentHealth}}*{{DataProp|Singularity|TickRate}}}}% of Max HP. | ||
* The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}}. | * The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}}. | ||
| interactions = | | interactions = | ||