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→Abilities: Aurora slide and linger notes, and details about that weird base Entanglement interaction |
m Update / Clarify Quantum Entanglement notes |
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| ability_num = 2 | | ability_num = 2 | ||
| notes = | | notes = | ||
* Resets air dashes, air jumps, and down dashes upon use. | * Resets air dashes, air jumps, and down dashes upon use. | ||
* The {{DataProp|Quantum Entanglement|AllyDistance}}m allied teleport distance is not affected by ability range increases. | * Alternate cast notes: | ||
** | ** The {{DataProp|Quantum Entanglement|AllyDistance}}m allied teleport distance is not affected by ability range increases. | ||
** If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions. | |||
** If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs. | |||
| tips = | | tips = | ||
* Can be used to protect you and your teammates from powerful but telegraphed effects. For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} is especially easy to nullify by using Quantum Entanglement just before the explosion. | * Can be used to protect you and your teammates from powerful but telegraphed effects. For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} is especially easy to nullify by using Quantum Entanglement just before the explosion. | ||