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Adding Weapon subsection to 3D Model section (Bot Edit) |
Gammaton32 (talk | contribs) |
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| Line 80: | Line 80: | ||
| ability_num = 4 | | ability_num = 4 | ||
| notes = | | notes = | ||
* Deals 50% damage to objectives. | |||
* Deals damage in {{DataProp|Singularity|TickRate}}s intervals. On T3, each damage tick is {{#expr:{{DataProp|Singularity|Upgrades.3.DPSPercentHealth}}*{{DataProp|Singularity|TickRate}}}}% of Max HP. | * Deals damage in {{DataProp|Singularity|TickRate}}s intervals. On T3, each damage tick is {{#expr:{{DataProp|Singularity|Upgrades.3.DPSPercentHealth}}*{{DataProp|Singularity|TickRate}}}}% of Max HP. | ||
* The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}}. | * The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}}. | ||