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| <tabber> | | <tabber> |
| |-|(1) Kinetic Pulse= | | |-|(1) Kinetic Pulse= |
| {{Ability card | | {{Ability card v2 |
| | name = Kinetic Pulse | | | hero_name=Dynamo |
| | ability_width = 5m
| | | ability_num=1 |
| | cooldown = 26s | |
| | description = Release an energy pulse that knocks enemies up into the air.
| |
| | effect1 = '''Damage:''' 100 {{ss|1.4}}
| |
| | effect2 = '''Stomp Range:''' 15m {{ss|0.3}}
| |
| | upgrade1 = Hit enemies are '''fire rate and movement slowed''' by '''35%''' for '''4s'''.
| |
| | upgrade2 = Dynamo deals '''30'''% '''more Weapon Damage''' to hit enemies for '''8s'''
| |
| | upgrade3 = '''+125''' Damage
| |
| }} | | }} |
| | |
| |-|(2) Quantum Entanglement= | | |-|(2) Quantum Entanglement= |
| {{Ability card | | {{Ability card v2 |
| | name = Quantum Entanglement | | | hero_name=Dynamo |
| | range = 9m
| | | ability_num=2 |
| | cooldown = 12.5s
| |
| | description = Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.
| |
| | effect1 = '''Void Time:''' 1.4s
| |
| | effect2 = '''Ally Distance:''' 9m
| |
| | effect3 = '''Fire Rate Bonus:''' 25%
| |
| | upgrade1 = '''+4m''' Cast Range
| |
| | upgrade2 = '''+25%''' Fire Rate Bonus
| |
| | upgrade3 = On reappearing, '''+120'''% base ammo | |
| }} | | }} |
| | |
| |-|(3) Rejuvenating Aurora= | | |-|(3) Rejuvenating Aurora= |
| {{Ability card | | {{Ability card v2 |
| | name = Rejuvenating Aurora | | | hero_name=Dynamo |
| | range = 8m | | | ability_num=3 |
| | cooldown = 48s
| |
| | description = While channeling, restore health over time to you and any allies nearby.
| |
| | effect1 = '''Health Restored:''' 32/s {{ss|0.5}}
| |
| | effect2 = '''Channel Duration:''' 5s
| |
| | effect3 = '''Friendly Heal Radius:''' 8m
| |
| | upgrade1 = +4m/s for 8s
| |
| | upgrade1_effect = Gain +'''4m/s movespeed bonus''' for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.
| |
| | upgrade2 = -14s Cooldown
| |
| | upgrade3 = '''Full move and ability use''' and additionaly{{sic}} heals '''+4'''% '''of Max Health''' per second
| |
| }} | | }} |
| | |
| |-|(4) Singularity= | | |-|(4) Singularity= |
| {{Ability card | | {{Ability card v2 |
| | name = Singularity | | | hero_name=Dynamo |
| | radius = 7m | | | ability_num=4 |
| | cooldown = 191s
| |
| | description = Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
| |
| | effect1 = '''Channel Duration:''' 2.75s
| |
| | effect2 = '''DPS:''' 60 {{ss|0.2}}
| |
| | effect3 = '''Singularity Radius:''' 8m
| |
| | upgrade1 = '''+2m''' Singularity Radius
| |
| | upgrade2 = '''+0.75s''' Channel Duration
| |
| | upgrade3 = Singularity takes '''3.8%''' of the enemies' max health taken each second.
| |
| }} | | }} |
| </tabber> | | </tabber> |