|
|
| (30 intermediate revisions by 16 users not shown) |
| Line 1: |
Line 1: |
| {{Infobox item | | {{Infobox item/auto|Escalating Exposure}}{{Quotation|[[Shopkeeper]]|Now this isn't as flashy as some of the glyphs I sell but when it comes to raw power, you can't do much better. |
| | item_imagefilepath = Escalating Exposure | |
| | item_name = Escalating Exposure | |
| | item_type = Spirit
| |
| | item_tier = 4
| |
| | has_components = true
| |
| | has_passive1 = true
| |
| | has_passive2 = false
| |
| | has_active1 = false
| |
| | has_iscomponentof = false
| |
| | item_stat1 = +15% [[Spirit Resist]]
| |
| | item_stat2 = +125 [[Bonus Health]] | |
| | item_stat3 = -12% [[Spirit Resist]] on [[Spirit Damage]]
| |
| | souls = 7,450
| |
| | component1_name = Mystic Vulnerability
| |
| | passive1_description = Dealing [[Spirit Damage]] applies a stacking Spirit Amp that increases your [[Spirit Damage]] to the target.
| |
| | passive1_cooldown =
| |
| | passive1_stat1 = +4% Spirit Amp per Stack
| |
| | passive1_stat2 = 12s Duration
| |
| | passive1_stat3 = 0.7s Max Frequency per Target
| |
| | passive1_stat4 = 20 maximum stacks (80% maximum Spirit Amp)
| |
| }} | | }} |
| [[Escalating Exposure]] is a Tier 4 [[Spirit]] [[Item]] that provides [[Spirit Resist]] and [[Bonus Health]] to the purchasing hero, along with reducing the enemy Spirit Resist when the purchasing hero deals [[Spirit Damage]]. Additionally, it has a passive that applies a stacking [[Spirit Amp]] that increases your Spirit Damage to the target.
| | {{ItemSummary|{{#var:item_key_or_en}}}} |
|
| |
|
| It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|7,450}} (its [[Component]] {{ItemIcon|Mystic Vulnerability}} makes up {{Souls|1,250}} of the cost).
| |
| == Notes == | | == Notes == |
| *The damage amp, and the spirit damage it is amplifying, are applied to the target as separate instances of damage. The damage from the damage amp is dealt *after* the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example: | | * The unique [[Damage Amplification|amplified damage]] from Escalating Exposure is a separate instance of damage, applied after the original spirit damage. |
| **[[Vindicta]] has 5 stacks of Escalating Exposure on an enemy [[Warden]], and she uses [[Vindicta#(4)_Assassinate|Assassinate]] on him. The baseline [[Vindicta#(4)_Assassinate|Assassinate]] on its own is not enough damage to kill the [[Warden]], but the increased damage (due to the 5 stacks) is enough to secure the kill. Since the damage amp from Escalating Exposure is applied after the [[Vindicta#(4)_Assassinate|Assassinate]], it is technically the damage amp which secures the kill, not the [[Vindicta#(4)_Assassinate|Assassinate]]. Thus, [[Vindicta]] will ''not'' receive bonus souls from [[Vindicta#(4)_Assassinate|Assassinate]]'s passive. | | * The user that most recently started applying stacks' icon will be the only one shown to the entire team. |
| | * The user with stacks applied to them will only see the combined total of Escalating Exposure stacks on them, not each player's individual count. |
|
| |
|
| == Update history == | | == Update history == |
| {{Main|Escalating Exposure/Update history|l1=Update history}}
| |
| {{Update history}} | | {{Update history}} |
|
| |
|
| {{Item_Navbox}} | | == References == |
| [[Category:Items]]
| | <references /> |
| | |
| | == Navigation == |
| | {{Item Navbox}} |