Escalating Exposure: Difference between revisions

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| item_stat2 = +125 [[Bonus Health]]
| item_stat2 = +125 [[Bonus Health]]
| item_stat3 = -12% [[Spirit Resist]] on [[Spirit Damage]]
| item_stat3 = -12% [[Spirit Resist]] on [[Spirit Damage]]
| souls = 7,450
| souls = 7,250
| component1_name = Mystic Vulnerability
| component1_name = Mystic Vulnerability
| passive1_description = Dealing [[Spirit Damage]] applies a stacking Spirit Amp that increases your [[Spirit Damage]] to the target.
| passive1_description = Dealing [[Spirit Damage]] applies a stacking Spirit Amp that increases your [[Spirit Damage]] to the target.
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[[Escalating Exposure]] is a Tier 4 [[Spirit]] [[Item]] that provides [[Spirit Resist]] and [[Bonus Health]] to the purchasing hero, along with reducing the enemy Spirit Resist when the purchasing hero deals [[Spirit Damage]]. Additionally, it has a passive that applies a stacking [[Spirit Amp]] that increases your Spirit Damage to the target.
[[Escalating Exposure]] is a Tier 4 [[Spirit]] [[Item]] that provides [[Spirit Resist]] and [[Bonus Health]] to the purchasing hero, along with reducing the enemy Spirit Resist when the purchasing hero deals [[Spirit Damage]]. Additionally, it has a passive that applies a stacking [[Spirit Amp]] that increases your Spirit Damage to the target.


It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|7,450}} (its [[Component]] {{ItemIcon|Mystic Vulnerability}} makes up {{Souls|1,250}} of the cost).
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|7,250}} (its [[Component]] {{ItemIcon|Mystic Vulnerability}} makes up {{Souls|1,250}} of the cost).
== Notes ==
== Notes ==
*The damage amp, and the spirit damage it is amplifying, are applied to the target as separate instances of damage. The damage from the damage amp is dealt ''after'' the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example:
*The damage amp, and the spirit damage it is amplifying, are applied to the target as separate instances of damage. The damage from the damage amp is dealt ''after'' the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example: