Escalating Resilience: Difference between revisions

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{{Infobox item
{{Infobox item/auto|Escalating Resilience}}
| item_name            = Escalating Resilience
| item_type            = Weapon
| item_tier            = 3
| has_components      = false
| has_passive1        = true
| has_passive2        = false
| has_active1          = false
| has_iscomponentof    = false
| item_stat1          = +12% [[Fire Rate]]
| item_stat2          = +14% [[Weapon Damage]]
| souls                = 3,000
| passive1_description = Grants [[Bullet Resist]] when your bullets hit an enemy hero. '''Each shot can only grant one stack.'''
| passive1_cooldown    =
| passive1_stat1      = 40% Max Bullet Resist
| passive1_stat2      = 2% Bullet Resist per Stack
| passive1_stat3      = 20s Stack Duration
}}


'''Escalating Resilience''' is a Tier 3 Weapon [[Items|Item]] that grants increased [[Fire Rate]] and [[Weapon Damage]]. Its passive effect grants the user additional [[Bullet Resist]] every time their bullets hit an enemy hero, up to a maximum.
{{ItemSummary|{{#var:item_key_or_en}}}}
 
It can be purchased from the [[Shop]] for {{Souls|3,000}}.


== Notes ==
== Notes ==
* Passive Bullet Resist Stacks can only be gained once per shot, meaning spread fire weapons like {{HeroIcon|Abrams}}' and {{HeroIcon|Pocket}} can't gain several stacks in one shot.
* Passive Bullet Resist Stacks can only be gained once per shot, meaning spread fire weapons like {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and characters using {{ItemIcon|Split Shot}} can't gain several stacks in one shot. This also includes characters like {{HeroIcon|Viscous}} and {{HeroIcon|Yamato}}, who have alt-fire modes on their weapons that cause explosive damage.


== Update history ==
== Update history ==
{{Main|Escalating Resilience/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}