Escalating Resilience: Difference between revisions

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corrected Extended Mag cost
m top: Template Renaming, replaced: }}% → }} (4)
Line 7: Line 7:
| has_iscomponentof = false
| has_iscomponentof = false
| has_iscomponentof2 =  
| has_iscomponentof2 =  
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusClipSizePercent}}% [[Ammo|Max Ammo]]
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]
| item_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_reinforcing_casings_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_reinforcing_casings_desc}}
| passive1_cooldown =  
| passive1_cooldown =  
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxArmorStacks}}% Max Bullet Resist
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxArmorStacks}} Max Bullet Resist
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistPerStack}}% Bullet Resist per Stack
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistPerStack}} Bullet Resist per Stack
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistDuration}}s Stack Duration
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResistDuration}}s Stack Duration
| component1_name = Extended Magazine
| component1_name = Extended Magazine