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{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== | == Secondary Fire Bonus == | ||
The following weapons/abilities use the "Secondary Fire Weapon damage": | The following weapons/abilities use the "Secondary Fire Weapon damage": | ||
* {{HeroIcon|Shiv}}'s alternative fire | * {{HeroIcon|Shiv}}'s alternative fire | ||
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* {{HeroIcon|Yamato}}'s alternative fire | * {{HeroIcon|Yamato}}'s alternative fire | ||
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} | * {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} | ||
== Burst weapons == | |||
For weapons where single click launches a series of bullets Express Shot fires a full extra burst of bullets. The second burst is launched immediately with the first burst, thus the total duration of attack is almost the same. | |||
The bonus damage is applied in the following way: | |||
* 1st burst: only the first bullet gets {{DataProp|Express Shot|ProcBaseAttackDamagePercent}}% bonus damage. The rest use normal damage. | |||
* 2nd burst: every bullet gets {{DataProp|Express Shot|ProcBaseAttackDamagePercent}}% bonus damage. | |||
Visual representation of the resulting burst: | |||
⬤ - ⬤ - ● - ⬤ - ● - ⬤ - ● - ⬤ - ... | |||
== Damage per hero == | |||
The bonus damage of the proc depends on each hero's [[Bullet Damage]], on how many bullets or pellets a single attack fires, and on whether the weapon is a burst weapon. Following table shows damage values for every hero. | |||
* ''Attack damage'' is the total damage of the doubled attack; | |||
* ''Bonus damage'' is the portion added on top of a regular attack; | |||
* ''DPS increase'' expresses that bonus as a share of the hero's [[Damage per second|DPS]]; | |||
{{#invoke:ExpressShot|write_proc_damage_table|Express Shot}} | |||
Figures assume that every bullet and pellet connects at full damage, before any [[Boon]]s or item bonuses. | |||
== Update history == | == Update history == | ||