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Added ready sound |
Updated to match the current version of the game |
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{{Infobox item | {{Infobox item | ||
| item_name = Express Shot | | item_name = Express Shot | ||
| has_active1 = | |||
| has_components = true | | has_components = true | ||
| has_components2 = | |||
| has_iscomponentof = | |||
| has_passive1 = true | | has_passive1 = true | ||
| item_stat1 = + | | has_passive2 = | ||
| item_stat2 = + | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusBulletSpeedPercent}}% [[Bullet Velocity]] | ||
| passive1_cooldown = | | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}}% [[Fire Rate]] | ||
| passive1_description = After not attacking for | | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| passive1_stat1 = + | | passive1_description = After not attacking for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s, your next attack will '''fire twice''' in quick succession with '''increased damage''' and velocity. This attack consumes extra ammo. | ||
| passive1_stat2 = + | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent}}% Weapon Damage (Conditional) | ||
| | | passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire}}% Alt Fire Weapon Damage (Conditional) | ||
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBulletVelocity}}% Bullet Velocity | |||
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcAmmoConsumed}}% Extra Ammo Consumed | |||
| has_iscomponentof2 = | |||
| has_iscomponentof3 = | |||
| component1_name = High-Velocity Rounds | | component1_name = High-Velocity Rounds | ||
| sound1 = Express Shot Ready.mp3 | | sound1 = Express Shot Ready.mp3 | ||