Express Shot: Difference between revisions

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m top: Template Renaming, replaced: }}% → }} (6)
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| has_passive1 = true
| has_passive1 = true
| has_passive2 =  
| has_passive2 =  
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusBulletSpeedPercent}}% [[Bullet Velocity]]
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusBulletSpeedPercent}} [[Bullet Velocity]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}}% [[Fire Rate]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_description = After not attacking for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s, your next attack will '''fire twice''' in quick succession with '''increased damage''' and velocity. This attack consumes extra ammo.
| passive1_description = After not attacking for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s, your next attack will '''fire twice''' in quick succession with '''increased damage''' and velocity. This attack consumes extra ammo.
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent}}% Weapon Damage (Conditional)
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent}} Weapon Damage (Conditional)
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire}}% Alt Fire Weapon Damage (Conditional)
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire}} Alt Fire Weapon Damage (Conditional)
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBulletVelocity}}% Bullet Velocity
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBulletVelocity}} Bullet Velocity
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcAmmoConsumed}}% Extra Ammo Consumed
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcAmmoConsumed}} Extra Ammo Consumed
| has_iscomponentof2 =  
| has_iscomponentof2 =  
| has_iscomponentof3 =  
| has_iscomponentof3 =