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m →top: Template Renaming, replaced: }}% → }} (6) |
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| passive1_description = After not attacking for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s, your next attack will '''fire twice''' in quick succession with '''increased damage''' and velocity. This attack consumes extra ammo. | | passive1_description = After not attacking for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s, your next attack will '''fire twice''' in quick succession with '''increased damage''' and velocity. This attack consumes extra ammo. | ||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent}} Weapon Damage (Conditional) | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent}} Weapon Damage (Conditional) | ||
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire}} | | passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire}} Secondary Fire Weapon Damage (Conditional) | ||
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBulletVelocity}} Bullet Velocity | | passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBulletVelocity}}% Bullet Velocity | ||
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcAmmoConsumed}} Extra Ammo Consumed | | passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcAmmoConsumed}}% Extra Ammo Consumed | ||
| has_iscomponentof2 = | | has_iscomponentof2 = | ||
| has_iscomponentof3 = | | has_iscomponentof3 = | ||