Express Shot: Difference between revisions

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Bot: Remove inline div wrapper from infoboxes (styling moved to common.css)
Bot: Replace tabber with {{Infobox item/auto}}
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<tabber>
{{Infobox item/auto|Express Shot| sound1 = Express Shot Ready.mp3 | sound2 = express shot sweetener 01.mp3}}
Default=
{{Infobox item
| item_name            = Express Shot
| item_stat1            = +{{ItemData|{{#var:item_key_or_en}}|BonusBulletSpeedPercent}} [[Bullet Velocity]]
| item_stat2            = +{{ItemData|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_description  = {{#invoke:Lang|get_string|upgrade_express_shot_desc}}
| passive1_stat1        = +{{ItemData|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent}} [[Weapon Damage]] (Conditional)
| passive1_stat2        = +{{ItemData|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire}} Secondary Fire [[Weapon Damage]] (Conditional)
| passive1_stat3        = +{{ItemData|{{#var:item_key_or_en}}|ProcBulletVelocity}}% [[Bullet Velocity]]
| passive1_stat4        = {{ItemData|{{#var:item_key_or_en}}|ProcAmmoConsumed}}% Extra [[Ammo]] Consumed
| component1_name      = High-Velocity Rounds
| sound1               = Express Shot Ready.mp3
| sound2               = express shot sweetener 01.mp3
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Express Shot
| item_stat1            = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusBulletSpeedPercent|prefix=+|suffix=|noicon=true}} [[Bullet Velocity]]
| item_stat2            = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusFireRate|prefix=+|suffix=|noicon=true}} [[Fire Rate]]
| passive1_cooldown    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| passive1_description  = {{#invoke:Lang|get_string|upgrade_express_shot_desc}}
| passive1_stat1        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]] (Conditional)
| passive1_stat2        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire|prefix=+|suffix=|noicon=true}} Secondary Fire [[Weapon Damage]] (Conditional)
| passive1_stat3        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcBulletVelocity|prefix=+|suffix=|noicon=true}}% [[Bullet Velocity]]
| passive1_stat4        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcAmmoConsumed|prefix=|suffix=|noicon=true}}% Extra [[Ammo]] Consumed
| component1_name      = High-Velocity Rounds
| sound1                = Express Shot Ready.mp3
| sound2                = express shot sweetener 01.mp3
}}
</tabber>


'''Express Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]] that provides increased [[Bullet Velocity]] and [[Fire Rate]]. Its passive effect causes your next attack to fire twice in rapid succession, dealing bonus damage and using extra ammo.
'''Express Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]] that provides increased [[Bullet Velocity]] and [[Fire Rate]]. Its passive effect causes your next attack to fire twice in rapid succession, dealing bonus damage and using extra ammo.