Express Shot: Difference between revisions

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Notable Interactions: Rewritten section to me more informative, as the previous sentence could've been subjective and sensitive to the meta
Vergir (talk | contribs)
add burst weapons section.
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{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}


== Notable Interactions ==
== Secondary Fire Bonus ==
The following weapons/abilities use the "Secondary Fire Weapon damage":
The following weapons/abilities use the "Secondary Fire Weapon damage":
* {{HeroIcon|Shiv}}'s alternative fire
* {{HeroIcon|Shiv}}'s alternative fire
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* {{HeroIcon|Yamato}}'s alternative fire
* {{HeroIcon|Yamato}}'s alternative fire
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}
== Burst weapons ==
For weapons where single click launches a series of bullets Express Shot fires a full extra burst of bullets. The second burst is launched immediately with the first burst, thus the total duration of attack is almost the same.
The bonus damage is applied in the following way:
* 1st burst: only the first bullet gets {{DataProp|Express Shot|ProcBaseAttackDamagePercent}}% bonus damage. The rest use normal damage.
* 2nd burst: every bullet gets {{DataProp|Express Shot|ProcBaseAttackDamagePercent}}% bonus damage.
Visual representation of the resulting burst:
⬤ - ⬤ - ● - ⬤ - ● - ⬤ - ● - ⬤ - ...


== Update history ==
== Update history ==