Express Shot: Difference between revisions

LVL (talk | contribs)
Added ready sound
WendalW (talk | contribs)
Updated to match the current version of the game
Line 1: Line 1:
{{Infobox item
{{Infobox item
| item_name = Express Shot
| item_name = Express Shot
| has_active1 =
| has_components = true
| has_components = true
| has_components2 =
| has_iscomponentof =
| has_passive1 = true
| has_passive1 = true
| item_stat1 = +35% Bullet Velocity
| has_passive2 =
| item_stat2 = +5% Fire Rate
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusBulletSpeedPercent}}% [[Bullet Velocity]]
| passive1_cooldown = 4s
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}}% [[Fire Rate]]
| passive1_description = After not attacking for 4s, your next attack will '''fire twice''' in quick succession with '''increased damage''' and velocity. This attack consumes extra ammo.
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1 = +150% Weapon Damage (Conditional)
| passive1_description = After not attacking for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s, your next attack will '''fire twice''' in quick succession with '''increased damage''' and velocity. This attack consumes extra ammo.
| passive1_stat2 = +100% Bullet Velocity
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent}}% Weapon Damage (Conditional)
| passive1_stat3 = 30% Extra Ammo Consumed
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire}}% Alt Fire Weapon Damage (Conditional)
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBulletVelocity}}% Bullet Velocity
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcAmmoConsumed}}% Extra Ammo Consumed
| has_iscomponentof2 =
| has_iscomponentof3 =
| component1_name = High-Velocity Rounds
| component1_name = High-Velocity Rounds
| sound1 = Express Shot Ready.mp3
| sound1 = Express Shot Ready.mp3