Express Shot: Difference between revisions

Removed line about 8 seconds "no-firing" condition
TheMilkMan (talk | contribs)
Updated formatting, page links, and switched to using new template
Line 1: Line 1:
{{Infobox item
{{Infobox item
| item_name = Express Shot
| item_name             = Express Shot
| has_active1 =
| item_stat1           = +{{ItemData|{{#var:item_key_or_en}}|BonusBulletSpeedPercent}} [[Bullet Velocity]]
| has_components = true
| item_stat2           = +{{ItemData|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| has_components2 =
| passive1_cooldown     = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| has_iscomponentof =
| passive1_description = {{#invoke:Lang|get_string|upgrade_express_shot_desc}}
| has_passive1 = true
| passive1_stat1       = +{{ItemData|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent}} [[Weapon Damage]] (Conditional)
| has_passive2 =
| passive1_stat2       = +{{ItemData|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire}} Secondary Fire [[Weapon Damage]] (Conditional)
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusBulletSpeedPercent}} [[Bullet Velocity]]
| passive1_stat3       = +{{ItemData|{{#var:item_key_or_en}}|ProcBulletVelocity}}% [[Bullet Velocity]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| passive1_stat4       = {{ItemData|{{#var:item_key_or_en}}|ProcAmmoConsumed}}% Extra [[Ammo]] Consumed
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| component1_name       = High-Velocity Rounds
| passive1_description = {{#invoke:Lang|get_string|upgrade_express_shot_desc}}
| sound1               = Express Shot Ready.mp3
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercent}} Weapon Damage (Conditional)
| sound2               = express shot sweetener 01.mp3
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBaseAttackDamagePercentAltFire}} Secondary Fire Weapon Damage (Conditional)
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcBulletVelocity}}% Bullet Velocity
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcAmmoConsumed}}% Extra Ammo Consumed
| has_iscomponentof2 =
| has_iscomponentof3 =
| component1_name = High-Velocity Rounds
| sound1 = Express Shot Ready.mp3
| sound2 = express shot sweetener 01.mp3
}}
}}