Express Shot: Difference between revisionsGive feedback
add burst weapons section. |
Add per-hero Express Shot proc damage table (with help from vergir-bot LLM) |
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== Damage per hero == | |||
The bonus damage of the proc depends on each hero's [[Bullet Damage]], on how many bullets or pellets a single attack fires, and on whether the weapon is a burst weapon. ''Attack damage'' is the total damage of the doubled attack, ''bonus damage'' is the portion added on top of a regular attack, and ''DPS increase'' expresses that bonus as a share of the hero's [[Damage per second|DPS]]. | |||
Alternative fire modes are listed separately, as they use the lower "Secondary Fire Weapon damage" bonus of {{DataProp|Express Shot|ProcBaseAttackDamagePercentAltFire}}%. | |||
{{#invoke:ExpressShot|write_proc_damage_table|Express Shot}} | |||
Figures assume that every bullet and pellet connects at full damage, before any [[Boon]]s or item bonuses. | |||
== Update history == | == Update history == | ||