Express Shot: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Steveneven3 (talk | contribs) →Notable Interactions: Rewritten section to me more informative, as the previous sentence could've been subjective and sensitive to the meta |
add burst weapons section. |
||
| Line 3: | Line 3: | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== | == Secondary Fire Bonus == | ||
The following weapons/abilities use the "Secondary Fire Weapon damage": | The following weapons/abilities use the "Secondary Fire Weapon damage": | ||
* {{HeroIcon|Shiv}}'s alternative fire | * {{HeroIcon|Shiv}}'s alternative fire | ||
| Line 9: | Line 9: | ||
* {{HeroIcon|Yamato}}'s alternative fire | * {{HeroIcon|Yamato}}'s alternative fire | ||
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} | * {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} | ||
== Burst weapons == | |||
For weapons where single click launches a series of bullets Express Shot fires a full extra burst of bullets. The second burst is launched immediately with the first burst, thus the total duration of attack is almost the same. | |||
The bonus damage is applied in the following way: | |||
* 1st burst: only the first bullet gets {{DataProp|Express Shot|ProcBaseAttackDamagePercent}}% bonus damage. The rest use normal damage. | |||
* 2nd burst: every bullet gets {{DataProp|Express Shot|ProcBaseAttackDamagePercent}}% bonus damage. | |||
Visual representation of the resulting burst: | |||
⬤ - ⬤ - ● - ⬤ - ● - ⬤ - ● - ⬤ - ... | |||
== Update history == | == Update history == | ||