Express Shot: Difference between revisions

Vergir (talk | contribs)
Add per-hero Express Shot proc damage table (with help from vergir-bot LLM)
Vergir (talk | contribs)
m formatting
Line 22: Line 22:


== Damage per hero ==
== Damage per hero ==
The bonus damage of the proc depends on each hero's [[Bullet Damage]], on how many bullets or pellets a single attack fires, and on whether the weapon is a burst weapon. ''Attack damage'' is the total damage of the doubled attack, ''bonus damage'' is the portion added on top of a regular attack, and ''DPS increase'' expresses that bonus as a share of the hero's [[Damage per second|DPS]].


Alternative fire modes are listed separately, as they use the lower "Secondary Fire Weapon damage" bonus of {{DataProp|Express Shot|ProcBaseAttackDamagePercentAltFire}}%.
The bonus damage of the proc depends on each hero's [[Bullet Damage]], on how many bullets or pellets a single attack fires, and on whether the weapon is a burst weapon. Following table shows damage values for every hero.
 
* ''Attack damage'' is the total damage of the doubled attack;
* ''bonus damage'' is the portion added on top of a regular attack;
* ''DPS increase'' expresses that bonus as a share of the hero's [[Damage per second|DPS]].


{{#invoke:ExpressShot|write_proc_damage_table|Express Shot}}
{{#invoke:ExpressShot|write_proc_damage_table|Express Shot}}