Extra Charge: Difference between revisions

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{{Infobox item/auto|Extra Charge}}
{{Infobox item/auto|Extra Charge}}


'''Extra Charge''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides a bonus charge to any [[Charges|Charged Ability]] such as {{HeroIcon|Wraith}}'s {{AbilityIcon|Card Trick}}, {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, or {{HeroIcon|Seven}}'s {{AbilityIcon|Lightning Ball}}, as well as bonus [[Spirit Power]] for any charged ability.
{{ItemSummary|{{#var:item_key_or_en}}}}
 
== Affected Abilities ==
 
Some of the abilities do not start out as charged but gain charges when they get a specific upgrade. In that case, Extra Charge will not affect these abilities until the upgrade is taken.


{{ItemSummary|{{#var:item_key_or_en}}}}
{{AbilityTable|charges|hide=Time Between Charges}}


== Notable interactions ==
== Notable interactions ==
* If {{HeroIcon|Sinclair}} copies {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} with Extra Charge, they will start with 2 charges. After using Assassinate once, they can keep the copy indefinitely as long as they have one or more charges left.
* If {{HeroIcon|Sinclair}} copies {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} with Extra Charge, they will start with 2 charges. After using Assassinate once, they can keep the copy indefinitely as long as they have one or more charges left.


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


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== Navigation ==
[[Category:Items]]
 
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