Extra Charge: Difference between revisions

updated cost for new patch (500 -> 800)
Vergir (talk | contribs)
m move to AbilityTable template
 
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{{Infobox item
{{Infobox item/auto|Extra Charge}}
| item_imagefilepath = Extra Charge
| item_name = Extra Charge
| item_type = Spirit
| item_tier = 1
| has_components = false
| has_passive1 = false
| souls = 800
| item_stat1 = +1 Bonus Ability Charges
| item_stat2 = +10% Cooldown Reduction for Charged Abilities
| item_stat3 = +6% [[Weapon Damage]]
| has_passive2 = false
| has_active1 = false
| has_iscomponentof = true
| has_iscomponentof2 =
| iscomponentof1_name = Rapid Recharge
}}
'''Extra Charge''' is a Tier 1 Spirit [[Items|Item]] that provides a second charge to any [[Charges|Charged Ability]] such as {{HeroIcon|Wraith}}'s {{AbilityIcon|Card Trick}}, {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, or {{HeroIcon|Seven}}'s {{AbilityIcon|Lightning Ball}}, as well as slightly reducing the cooldown of Charged Abilities.


It can be bought from the [[shop]] for {{Souls|800}}.
{{ItemSummary|{{#var:item_key_or_en}}}}
 
== Affected Abilities ==
 
Some of the abilities do not start out as charged but gain charges when they get a specific upgrade. In that case, Extra Charge will not affect these abilities until the upgrade is taken.
 
{{AbilityTable|charges|hide=Time Between Charges}}
 
== Notable interactions ==
 
* If {{HeroIcon|Sinclair}} copies {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} with Extra Charge, they will start with 2 charges. After using Assassinate once, they can keep the copy indefinitely as long as they have one or more charges left.


== Update history ==
== Update history ==
{{Main|Extra Charge/Update history|l1=Update history}}
 
{{Update history}}
{{Update history}}


{{Item_Navbox}}
== Navigation ==
[[Category:Items]]
 
{{Item Navbox}}