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'''Falloff Range''' is a [[Stats|stat]] that determines the | '''Falloff Range''' is a [[Stats|stat]] that determines the falloff of a [[Hero|Hero's]] [[Weapon Damage]] over distance. | ||
== Overview == | == Overview == | ||
For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions. | For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions. | ||
Besides Weapon Damage, falloff range also affects the damage of some weapon-related [[abilities]] and [[items]], most notably [[Build-Up]] effects. | |||
Falloff range can be increased with items. | |||
The following heroes have exceptions to falloff range: | The following heroes have exceptions to falloff range: | ||
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** As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricochet'd target. | ** As an exception, the effect from {{ItemIcon|Ricochet}} has damage falloff, calculated based on the distance from the main target to the ricochet'd target. | ||
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | * {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | ||
=== Explosive bullets === | === Explosive bullets === | ||