Falloff Range: Difference between revisions

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'''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target.
'''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target.


The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale. The only exception is [[Bebop]], who has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range.
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale. The only exception is {{HeroIcon|Bebop}}, who has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range.


Falloff range can be increased with [[Item|Items]].
Falloff range can be increased with [[Item|Items]].