Falloff Range: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Falloff Range: note on silver |
Gammaton32 (talk | contribs) updated |
||
| Line 3: | Line 3: | ||
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions: | The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions: | ||
* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | |||
* {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range. | * {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range. | ||
* {{HeroIcon|Celeste}}'s weapon has no damage falloff. | * {{HeroIcon|Celeste}}'s weapon has no damage falloff. | ||
* {{HeroIcon|Graves}}' weapon has no damage falloff | * {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range. | ||
* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range. | |||
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | * {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | ||