Falloff Range: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) No edit summary |
Gammaton32 (talk | contribs) Undo revision 59640 by Gammaton32 (talk) redundant Tag: Undo |
||
| Line 5: | Line 5: | ||
* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | * {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | ||
* {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range. | * {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range. | ||
* {{HeroIcon|Celeste}}'s weapon has no damage falloff | * {{HeroIcon|Celeste}}'s weapon has no damage falloff. | ||
* {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range. | * {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range. | ||
* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range. | * {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range. | ||