Falloff Range: Difference between revisionsGive feedback
Added Sinclair's 30% dmg at max range |
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* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range. | * {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range. | ||
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | * {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | ||
* {{HeroIcon|Sinclair}}'s weapon drops down to 30% (instead of 10%) of | * {{HeroIcon|Sinclair}}'s weapon drops down to 30% (instead of 10%) of its damage at maximum range and beyond. | ||
Falloff range can be increased with [[Item|Items]]. | Falloff range can be increased with [[Item|Items]]. | ||