Falloff Range: Difference between revisionsGive feedback
m grammar |
Steveneven3 (talk | contribs) →Overview: added max damage dropoff info for drifter |
||
| Line 6: | Line 6: | ||
* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | * {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | ||
* {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range. | * {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range. | ||
* {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range. | * {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range and drops down to 60% (instead of 10%) of its damage at maximum range. | ||
* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range. | * {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range. | ||
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | * {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | ||